Fallout 4 ini files download

Fallout 4 ini files download

fallout 4 ini files download

Do NOT use these as your INI files. This is for reference only at this point. Fallout.​ini. Fallout 4 Custom Ini Download ->->->-> DOWNLOAD. ini files. If you see a file named www.cronistalascolonias.com.ar open it. If the file is not present inside. Even after removing the write protest for all www.cronistalascolonias.com.ar files. My Bilibong Screen shot from my brand new fresh FO4 download from Steam.

Fallout 4 Default Values for All Valid INI Settings



 
[Actor] bUseNavMeshForMovement=1 fNotVisibleNavmeshMoveDist= fVisibleNavmeshMoveDist= [] bEndOfPathTracksTargetWhenTargetNotFollowingPath=0 bSandboxPathFailedDebug=0 bSandboxSmoothPathDebug=0 bSandboxStandingEnterDebug=0 bShowFurnitureEntryMarkers=1 bShowFurnitureExitMarkers=1 bUseTargetNotFollowingPathBehavior=1 fStandingEnterOnlyWeightMultiplier= iFramesBetweenClosePointRequests=10 [Animation] bAllowGraphDriven=1 bAllowQueuedEventsSent=1 bAlwaysSaveAllInfo=1 bAnimInterpEnable=1 bApplyFootSyncVelocityChange=1 bAssertOnBadMovementAngle=0 bDisplayMarkWarning=0 bDrawAnimPoseInVDB=0 bDrawRagdollPoseInVDB=0 bDriveRagdollWithGraph=1 bFeedbackToGraphFromCharacterController=1 bFootIK=1 bFootIKFeedback=1 bHandIK=1 bHumanoidFootIKEnable=1 bIgnoreNIFFlags=0 bRandomizeGraphSeed=1 bShowPoseTransformWarnings=0 bSkipAnimationTextExport=0 bUseAnimationBoneLOD=1 bUseAttachRefController=1 bUseContoursToControlSpeeds=1 bUseVariableCache=1 bValidateStanceData=0 fAnimInterpFarDist= fAnimInterpMaxTime= fAnimInterpMinTime= fAnimInterpNearDist= fAnimInterpSlop= fApproximateDistanceToWalkSpeedFromStanding= fBoneLODDistanceScale= fControllerIronSightMult= fControllerXMax= fControllerXOffset= fControllerXSpeed= fControllerYMax= fControllerYOffset= fControllerYSpeed= fDirectionSmoothedAcceleration= fDirectionSmoothedMaxSpeed= fFurnitureAnimationStartTimeout= fFurnitureAnimationTimeout= fFurnitureWalkingEntryMinAcceptableDistanceSq= fMaxFrameCounterDifferenceToConsiderVisible= fMaxSpeedAdjustmentPercent= fMaxTimeToMarkSec= fMaxVelocityAdjustPercent= fMotionFeedbackMinAngleDelta= fMotionFeedbackMinSpeed= fMotionFeedbackMinSpeedDelta= fMotionFeedbackMinTime= fMountDismountTimeout= fPlayerCharacterDrawSheatheTimeout= fPlayerFirstSpeedBlendOutTime= fPlayerFirstSpeedDeltaSmoothedMaxAcceleration= fPlayerFirstSpeedDeltaSmoothedMaxSpeed= fRotationSpeedBlendOutTime= fRotationSpeedDeltaSmoothedMaxAcceleration= fRotationSpeedDeltaSmoothedMaxSpeed= fSameBinAdjustment= fSpecialIdlePickTime= iMaxAnimatedRefDelayFrames=1 iMaxAnimatedRefPhysicsDelayFrames=1 iMinAnimatedRefDelayFrames=1 iMinBonesForForceMinimalBoneUpdate=3 iMinBonesToGenerateWhileSitting=5 iPlayerCharacterImagespaceModifierAnimCount=2 sHkxDBNameContextPrefix=meshes\ strPlayerCharacterBehavior1stPGraphName=www.cronistalascolonias.com.ar strPlayerCharacterBehavior1stPGraphPathAddition=_1stPerson\ uVariableCacheSize=64 [Archive] bCheckRuntimeCollisions=0 bInvalidateOlderFiles=0 bTrackFileLoading=0 bUseArchives=1 iMultiplexDecompressionBufferSize= iRetainDirectoryStringTable=1 iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 sAnimationArchiveName=Fallout4 - www.cronistalascolonias.com.ar2 sArchiveList= sCellResourceIndexFileList=www.cronistalascolonias.com.ar sDLCArchiveNameSuffix=www.cronistalascolonias.com.ar2 sDLCDefaultVoiceSuffix=en sGeometryPackageList=Fallout4 - www.cronistalascolonias.com.ar sInvalidationFile=www.cronistalascolonias.com.ar sResourceArchive2List= sResourceArchiveList=Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2 sResourceArchiveList2=Fallout4 - www.cronistalascolonias.com.ar2 sResourceArchiveMemoryCacheList=Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2 sResourceArchiveRetainFileNameList= sResourceDataDirsFinal=STRINGS\ sResourceIndexFileList=Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2 sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\, MATERIALS\, LODSETTINGS\, MISC\, SHADERSFX\, PROGRAMS\ sResourceStartUpArchiveList=Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2, Fallout4 - www.cronistalascolonias.com.ar2 [Audio] bAudioRumbleEnabled=1 bEnableAsyncLoads=1 bEnableAudio=1 bFootstepSoundsEnabled=1 bRegionSoundsEnabled=1 bScriptSoundsEnabled=1 fASFadeInTime= fASFadeOutTime= fASWeatherFadeInSecs= fASWeatherFadeOutSecs= fAudioRumbleBigExponent= fAudioRumblePowerAttackAdj= fAudioRumbleSmallExponent= fBigRumbleDecayHalflife= fCollisionSoundHeavyThreshold= fDefaultMasterVolume= fDefaultVATSDescriptorThreshold= fDialogueBGFXAtten= fDialogueDuckingCooldownSecs= fDialogueHeadPitchExaggeration= fDialogueHeadRollExaggeration= fDialogueHeadYawExaggeration= fDialogueHLVAtten= fDialogueHoloAtten= fDialogueLookingExaggeration= fDialogueNHLVAtten= fHardLandingDamageThreshold= fHighlightBGFXAtten= fHighlightHLVAtten= fHighlightHoloAtten= fHighlightNHLVAtten= fHolotapeBGFXAtten= fHolotapeHLVAtten= fHolotapeHoloAtten= fHolotapeNHLVAtten= fInterestingBGFXAtten= fInterestingDuckingCooldownSecs= fInterestingHighlightRadius= fInterestingHLVAtten= fInterestingHoloAtten= fInterestingNHLVAtten= fMenuModeFadeInTime= fMenuModeFadeOutTime= fMinSoundVel= fMusicDuckingSeconds= fMusicFinaleCrossFadeTimeIn= fMusicFinaleCrossFadeTimeOut= fMusicUnDuckingSeconds= fNearbyDuckingCooldownSecs= fNearbyHighlightRadius= fNonDialogVoiceDuckingFadeIn= fNonDialogVoiceDuckingFadeOut= fRegionLoopFadeInTime= fRegionLoopFadeOutTime= fRegionRandomSoundPlacementBase= fRegionSoundPlacementRandomOffset= fRegionSoundPlacementZOffset= fReverbTransitionTime= fSidechainAttackSecs= fSidechainDecayHalflife= fSidechainReleaseSecs= fSidechainThresholdMaxDB= fSidechainThresholdMinDB= fSmallRumbleDecayHalflife= fSnapshotTransitionSecsDefault= fSnapshotTransitionSecsQuick= fVoiceCategoryChangeFadeSecs= fWaterAudioFadeInSeconds= fWaterAudioFadeOutSeconds=www.cronistalascolonias.com.ar] bEnablePlatform=1 bTESTGameDataWait=1 sAccountsURL= sBethesdaBeam= sBethesdaBeamKey= sBethesdaCDP= sBethesdaUGC= sBethesdaUSL= sDeveloperUsername= sEnvironment=Auto sModsDownloadDirectory=Mods sModsInstallDirectory= sModsURL= uiDownloadBufferSize=0 uiUploadBufferSize=0 uNumFramesBeforeImageRelease=2 uNumModsToPreload=49 [bLightAttenuation] bOutQuadInLin=0 bUseConstant=0 bUseLinear=0 bUseQuadratic=1 fConstantValue= fLinearRadiusMult= fLinearValue= fQuadraticRadiusMult= fQuadraticValue= uLinearMethod=1 uQuadraticMethod=2 [Breakables] fBreakableFXExpireTimeSec= fBreakableFXStopTimeSec= [BSPathing] fFindClosestEdgesRadius= fPseudoSweptSegmentMinObstacleWidth= [Camera] bApplyCameraNodeAnimations=1 bDebugCameraPathSelection=0 bDisableAutoVanityMode=0 bForceAutoVanityMode=0 bReturnTo1stPersonFromVanity=0 bTestLeftSideCameras=0 f1st3rdSwitchDelay= f1stHorzDampeningSpringConstant= f1stHorzDampeningVelocityDampening= f1stPitchOffsetMouseFollowSpeed= f1stPitchOffsetMouseMaxLag= f1stPitchOffsetMultOffAccel= f1stPitchOffsetMultOffMaxSpeed= f1stPitchOffsetMultOnAccel= f1stPitchOffsetMultOnMaxSpeed= f1stPitchOffsetTarget= f1stVertDampeningSpringConstant= f1stVertDampeningVelocityDampening= f3rdPersonAimDist= f3rdPersonAimDollySpeed= f3rdPersonAimFOV= f3rdPersonAimFOVAnimateSec= f3rdPersonPowerArmorCameraAdjust= fActorFadeOutBoundMax= fActorFadeOutLimit= fAutoVanityIncrement= fCameraCasterBleedOutSize= fCameraCasterDialogueSize= fCameraCasterMinTargetHeight= fCameraCasterSize= fCameraCasterTargetFurnitureSize= fCameraCasterTargetPASize= fCameraCasterTargetSize= fCameraCollisionRigCastLength= fCameraCollisionRigSphereRadius= fCameraCollisionRigSpring= fCameraRecoveryMult= fCharControllerCheckHeightOffset= fChaseCameraMaxAngle= fChaseCameraSpeed= fCollisionRecoverySpeed= fDefaultAutoVanityZoom= fDefaultEyeHeight= fFirstPersonDisablePOVLerpDPS= fFirstPersonSittingAngleLimit= fFirstPersonSittingRotationSpeedX= fFirstPersonSittingRotationSpeedY= fFreeCameraRotationSpeed= fFreeCameraRunSpeed= fFreeCameraTranslationSpeed= fFreeCameraTriggerDeadzone= fFreeRotationDialogueSpeed= fFreeRotationSpeed= fFurnitureCameraAngle= fFurnitureCameraZoom= fHorseDismountYawCorrection= fHorseMaxAngleBeforeTurn= fLookingSpeed= fMinCurrentZoom= fMinTimeInvisible= fMouseWheelZoomIncrement= fMouseWheelZoomMinDelta= fMouseWheelZoomSpeed= fOverlayNormalSnowStrength= fOverlayNormalStrength= fOverlayScale= fOverlaySnowScale= fOverShoulderCombatAddY= fOverShoulderCombatPosX= fOverShoulderCombatPosZ= fOverShoulderHorseAddY= fOverShoulderHorsePosX= fOverShoulderHorsePosZ= fOverShoulderMeleeCombatAddY= fOverShoulderMeleeCombatPosX= fOverShoulderMeleeCombatPosZ= fOverShoulderOffsetCollisionScalar= fOverShoulderPosX= fOverShoulderPosZ= fPitchZeroBlendTime= fPitchZoomOutMaxDist= fShoulderDollySpeed= fThumbstickZoomSpeed= fTweenCamRotAngle= fTweenCamRotClosingSpeed= fTweenCamRotSpeed= fTweenCamZoomFOVMod= fTweenCamZoomSpeed= fVanityModeMaxDist= fVanityModeMinDist= fVertibirdAutoVanityZoom= fVertibirdVanityModeMaxDist= fVertibirdVanityModeMinDist= fWorkbenchCameraPitch= fWorkbenchCameraTranslateX= fWorkbenchCameraTranslateY= fWorkbenchCameraTranslateZ= fWorkbenchCameraYaw= fWorkbenchCameraZoom= fWorldCameraDepthBlurScale= fWorldCameraFocalDepth= fWorldCameraMaximumDepthBlur= fWorldCameraNearDepthBlurScale= fWorldTransitionHeight= iAnimatedTransitionMillis= iBleedoutTransitionMillis= iDialogueTransitionMillis= iHorseTransitionMillis= sMapCloudNIF=Meshes\Sky\www.cronistalascolonias.com.ar sWorldCameraOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_www.cronistalascolonias.com.ar sWorldCameraOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_www.cronistalascolonias.com.ar sWorldDefaultWorldSpace=Commonwealth [CameraPath] bRecord=0 bStart=0 iFPS=30 iTake=0 sDirectoryName=TestCameraPath sNif=Cameras\www.cronistalascolonias.com.ar sOffsetID= [Cloth] bAnimateClothOnDead=0 bAnimateClothOnDown=1 bAnimateClothOnSitSleep=1 bAnimateClothOnSwim=1 bAnimClothLOD=1 bConstantlySwitchClothLOD=0 bDrawClothDeformedBones=0 bDrawParticleStepPositions=0 bEnablePrediction=1 bEnableScaling=1 bLoadLocalSetupData=0 bSimulateClothDisable=0 fClothLODDistanceSqr= fClothTimingBudget= fMaxRootAngleBeforeTeleport= fMaxRootDistanceBeforeTeleport= f3PArrowTiltUpAngle= fAimChaseLookingMult= fAimDownDegrees= fAimModelPlayerSnapCapsuleRadius= fAimModelPlayerSnapHeightPercent= fAimModelPlayerSnapMaxDist= fAimModelPlayerSnapSpeedDeg= fAimModelPlayerSnapTimeSec= fAimUpDegrees= fDeathForceCleared= fDebugCombatProjectileLOSTime= fDebugCombatTextSize= fDecapInitialSpeed= fHitEffectThresholdMod= fHitEffectThresholdSevere= fHitVectorDelay= fIronSightsZoomDefault= fMagnetismFalloffBorderHeight= fMagnetismFalloffBorderMaxMult= fMagnetismFalloffBorderMaxRange= fMagnetismFalloffBorderMinMult= fMagnetismFalloffBorderMinRange= fMagnetismFalloffBorderWidth= fMagnetismFalloffExponent= fMagnetismInputMovementLimit= fMagnetismInputRotationPitchLimit= fMagnetismInputRotationTargetMoveYaw= fMagnetismInputRotationTargetMoveYawLimit= fMagnetismInputRotationYawLimit= fMagnetismMaxActorDistance= fMagnetismMeleeMovementLimit= fMagnetismMeleeRotationPitchLimit= fMagnetismMeleeRotationYawLimit= fMagnetismMinActorWidth= fMagnetismObjHeadingMult= fMagnetismObjLookingMult= fMagnetismSightsFalloffBorderWidth= fMagnetismSightsInputRotationTargetMoveYaw= fMagnetismSightsMovementLimit= fMagnetismSightsRotationPitchLimit= fMagnetismSightsRotationYawLimit= fMagnetismStrafeMinDistance= fMagnetismTargetScoreAngleWeight= fMagnetismTargetSpeedMax= fMagnetismZeroInputFalloffSec= fMinBloodDamage= fMostCommonProjectileCollisionRadius1= fMostCommonProjectileCollisionRadius2= fMostCommonProjectileCollisionRadius3= fMountedAttackRangeMultiplier= fProjectileDebugDuration= fProjectileDefaultWaterSplashSize= fProjectileMaxPenetration= fProjectileNearMissDist= fTeammateAutoAimScreenMult= fTeammateCommandMenuDegrees= iMaxHiPerfCombatCount=4 iShowHitVector=0 [Companion] fKeepAliveReceiveTimeoutMs= iKeepAliveSendDelayMs= iMaxIncomingMessageSize= iReceiveBufferInitialSize= iSmartglassReceiveTimeoutMs= iSocketAcceptTimeoutMs= iSocketReceiveTimeoutMs= iSocketSendTimeoutMs= [Controls] bBackgroundMouse=0 bDampenFirstPlayerControls=1 bDampenThirdPlayerControls=1 bDoPlayerControlsPickIdle=1 bEnableLayerDebugging=1 bForceFirstPersonLerpGraph=0 bInvertMovementThumbstick=0 bPlayerGraphFeedback=0 bUseCyclicControlInFirstPerson=0 bUseScreenSpaceMovement=1 fAccelerationDampeningMult= fAlternateFurnitureExitDelay= fAttackQueueThresholdSec= fBigVibrationFactor= fDefaultAngleThreshold= fDefaultWalkSpeedPercentageThreshold= fDirectionalDeadzone= fDualCastChordTime= fEnterWorkshopDelay= fFavoritesGamepadDelay= fFirstToThirdPersonAngularScalar= fGamepadHeadingSensitivityDefault= fGamepadHeadingSensitivityMax= fGamepadHeadingSensitivityMin= fGamepadLookAccelPitchMult= fGamepadLookAccelSec= fGamepadLookAccelYawMult= fGamepadLookMaxRotationSpring= fGamepadLookMultExponent= fHorseClampAngle= fHorseControlsDampenTimeMultiplier= fHorseHeadingMovementMult= fInitialPowerAttackDelay= fInitialPowerBashDelay= fIronSightsPitchSpeedRatio= fKeyboardRepeatDelay= fKeyboardRepeatRate= fLockCooldownFromRunTime= fLockToWalkTime= fLookCurveSensitivityThreshold= fLookGraphCoefficient1= fLookGraphCoefficient2= fLookGraphCoefficient3= fLookGraphCoefficient4= fLookSnapToAxisStrength= fLThumbDeadzone= fLThumbDeadzoneMax= fMaxAngleToConsiderFullInput= fMouseHeadingNormalizeMax= fMouseHeadingSensitivityDefault= fMouseHeadingSensitivityMax= fMouseHeadingSensitivityMin= fMouseHeadingXScale= fMouseHeadingYScale= fMovementAxisDeadzone= fPipboyLightDelay= fPipboyZoomDelay= fPitchSpeedRatio= fPlayerAutoReloadDelaySec= fPlayerFirstAccelerationDampenTime= fPlayerFirstDecelerationDampenTime= fPlayerFirstPowerArmorAccelerationDampenTime= fPlayerFirstPowerArmorDecelerationDampenTime= fPlayerMaxLookDown= fPlayerMaxLookUp= fPlayerThirdAccelerationDampenTime= fPlayerThirdDecelerationDampenTime= fPlayerThirdPowerArmorAccelerationDampenTime= fPlayerThirdPowerArmorDecelerationDampenTime= fPowerArmorExitDelay= fReloadReadyDelay= fReverseDirThreshold= fRThumbDeadzone= fRThumbDeadzoneMax= fSmallVibrationFactor= fSprintStopDirectionThresholdDegrees= fSprintStopSpeedPercentageThreshold= fSubsequentPowerAttackDelay= fSubsequentPowerBashDelay= fThirdPersonAngularAccelerationMult= fThrowDelay= fThumbstickRepeatLong= fThumbstickRepeatShort= fTogglePOVDelay= fTriggerDeadzone= fTriggerLatchEngagePercent= fTriggerLatchReleasePercent= fZKeyDelay= uPlayerControlScheme=0 uRepeatsUntilShort=1 [CopyProtectionStrings] sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. sCopyProtectionMessage2=Insert the Fallout4 Disc. sCopyProtectionTitle=CD-ROM Drive Not Found sCopyProtectionTitle2=Fallout4 Disc Not Found [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDisplayAutoLockpickHackingOdds=1 bShowLLRandomRolls=0 bUseFlattenedBoneTree=1 bWriteTACOutputToFile=0 [Decals] bAllowDecalsOnAlpha=1 bBackgroundInitializeGeometryDecals=1 bDecalMultithreaded=0 bDecals=1 bForceAllDecals=0 bSkinnedDecals=1 fDebrisDecalTimer= uMaxSkinDecalPerActor=25 uMaxSkinDecals= [DeferredDeleter] fUpdateBudgetMS= [Dialogue] bBlendPCapEmotions=0 bDialogueActiveRefRequired=1 bDialogueCaemraPlayerShootCameras=0 bDialogueCameraPlayerTooClose2ndWay=1 bDialogueCameraSkipNPCtoNPCCamera=0 bDialogueCameraSkipShortLineResetTimer=0 bDialogueDelayMenuExit=1 bDialogueSwingCameraNewPlayerInput=0 bDialogueUseFrustrumCheckNotPick=1 bPlayDialogueRotations=1 bUseDialogueCursor=1 fDialogueCameraCutVoiceLength= fDialogueCameraLeftThumbstickExit= fDialogueCameraMouseMoveExit= fDialogueCameraNextSceneDelay= fDialogueCameraOffscreenBorder= fDialogueCameraOffscreenSpring= fDialogueCameraPlayerControlsDelay= fDialogueCameraPlayerControlsRightStickTimer= fDialogueCameraPlayerControlsTimer= fDialogueCameraPlayerDesiredDist= fDialogueCameraPlayerDesiredDist2ndWay= fDialogueCameraPlayerForceResponseDelay= fDialogueCameraPlayerPosDeltaExit= fDialogueCameraPlayerRotBlendOutTime= fDialogueCameraPlayerRotDeltaExit= fDialogueCameraPlayerTooCloseDist= fDialogueCameraResumeTime= fDialogueCameraSkipShortLineCameraTimer= fDialogueMagnetismFalloffBorder= fDialogueMagnetismInputMovementLimit= fDialogueMagnetismInputRotationLimit= fDialogueMaxCursorLookSpeed= fDialogueRotationPitchOffset= fDialogueRotationPitchOffsetFurniture= fDialogueRotationSecs= fDialogueScreenBottomDivider= fDialogueScreenDivider= [Dismemberment] bDisplayCutPlanes=0 iNumSteps=8 [Display] bActorSelfShadowing=0 bAllowMergeInstancing=1 bAsyncResourceCopies=0 bAutoViewDistance=0 bBuildPrimitives=0 bCompileOnRender=1 bDisableLandTextureLoad=0 bDo30VFog=1 bDoHUDQuads=1 bDoHUDQuadsMerge=1 bDoTestHDR=0 bDynamicObjectQueryManager=1 bEnableCameraCache=1 bForceAllRenderTarget=1 bHDRinCS=0 bImageSpaceEffects=1 bLoadMarkers=1 bLowHealthIModEnabled=1 bMergeInstancingOnAllCombinedMeshes=0 bMeshCombinerMaterialComparison=0 bMultiThreadedAccumulation=1 bMultiThreadedRendering=0 bMultiThreadedRenderingDFL=0 bMultiThreadedRenderingFWD=0 bMultiThreadedRenderingPPLD=0 bMultiThreadedRenderingPPM=0 bMultiThreadedRenderingUNP=1 bPauseMenuDrawOptimization=1 bScreenshotToClipboard=0 bScreenshotToFile=1 bShaderCache=0 bShowMarkers=0 bSimpleLighting=0 bUseAsyncComputeAO=0 bUseAutoDynamicResolution=0 bUsePreCulledObjects=1 bUseSunbeams=0 bZPrePass=1 fAOBlurSigma= fAOLightingStrength= fAORadius= fDecalLifetime= fDecalLOD0= fDefault1stPersonFOV= fDefaultFOV= fDefaultWorldFOV= fFXPickMaxDistance= fHUDQuadsOffset= fLinePrimitiveWidth= fLowHealthIModInterval= fLowHealthIModStrengthMax= fLowHealthIModStrengthMin= fMeshLODFadeTime= fMipBias= fNear1stPersonDistance= fNearDistance= fNoLODFarDistanceMax= fNoLODFarDistanceMin= fNoLODFarDistancePct= fPipboyScreenDiffuseIntensity= fPipboyScreenDiffuseIntensityPA= fPipboyScreenEmitIntensity= fPipboyScreenEmitIntensityPA= fPipboyScreenGlassDepth= fPipboyScreenGlassDepth_PowerArmor= fPipboyScreenRefractionStrength= fPipboyScreenRefractionStrength_PowerArmor= fSAOBias= fSAOIntensity= fSAORadius= fScopeScissorAmount= fSunShadowUpdateTime= fSunUpdateThreshold= fTAAHighFreq= fTAALowFreq= fTAAPostOverlay= fTAAPostSharpen= fTAASharpen= iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 iAutoViewMinDistance= iDebugTextLeftRightOffset=10 iDebugTextSubPage=0 iDebugTextTopBottomOffset=20 iLocation X=0 iLocation Y=0 iMaxNumberOfCopiesPerFrame=32 iMaxNumberOfCubemapsPerFrame=42 iRenderPassCacheSize= iTrilinearThreshold=3 iUseDXDeviceDebug=0 sDebugText=VATS sHideTexturePath= sLoadScreenLUT=Textures\Effects\LUTs\www.cronistalascolonias.com.ar sScreenShotBaseName=ScreenShot strShaderIDNetworkPath=\\bgs\F4\xfer [Explosion] fMaxLinearSpeedAfterExplosion= [FaceGen] bApplyWrinkles=1 bUseCustomizationMorphs=1 bUseRaceMorph=1 fGeneticBlendFactorBodyMorphRegions= fGeneticBlendFactorFacialBoneRegions= fGeneticBlendFactorMorphSliders= fGeneticBlendFactorSkinTone= fGeneticBlendFactorWeight= sFaceEmotionalIdlesAsset=Misc\www.cronistalascolonias.com.ar uiMaxNumberFaceGenDetailsTextures= uiNumActorsAllowedToMorph=10 [Fonts] sDebugTextFont=$ConsoleFont sFontConfigFile=Interface\www.cronistalascolonias.com.ar [GamepadLight] uiPipboyLightB=0 uiPipboyLightG= uiPipboyLightR=0 uiPowerArmorB=0 uiPowerArmorG= uiPowerArmorLightB= uiPowerArmorLightG= uiPowerArmorLightR= uiPowerArmorR= [Gameplay] bAllowFlyMountedLiveFastTravel=1 bAllowHavokGrabTheLiving=0 bDismemberRedressLimb=0 bEssentialTakeNoDamage=1 bHealthBarShowing=0 bInstantLevelUp=0 bPlayerGrabThrowEnable=1 bPreloadPAEnter=1 bPreloadPAExit=1 bStroud=1 bTrackProgress=0 fFootIKDistance= fKnockdownTargetMagnitude= fMagicTargetLocationExtraLargeActorRadius= fMagicTargetLocationNormalActorRadius= fMapMarkerUpdateTime= fMinTerminalActivateDotProduct= fPlayerDisableSprintingLoadingCellDistance= fPlayerGrabThrowImpulseBase= fPlayerGrabThrowImpulseMax= fPlayerGrabThrowStrengthMult= fPlayerHealthSaveOnPauseLimit= iActorsDismemberedPerFrame=2 iDetectionPicks=21 iTerminalLockoutTime=10 sTrackProgressPath=\\bgs\Fallout\LevelData\ strPipboyScreenGlowEffect=ScreenGlowEffect01 [General] # Please do not modify this file. fAutoCloseDelay= fAutoDoorFadeSecs= fBendableSplineSagPct= fBendableSplineSegmentLengthPct= fBetaDeferredKillTimer= fBSTaskTime= fChancesToPlayAlternateIntro= fCloakEffectUpdateInterval= fDefaultNPCWeightMax= fDefaultNPCWeightMin= fDefaultSplineColorB= fDefaultSplineColorG= fDefaultSplineColorR= fDefaultSplineFlexibility= fDefaultSplineWindSensibility= fElevatorFadeStartTime= fEncumberedReminderTimer= fFlickeringLightDistance= fLoadGameFadeSecs= fMasterFilePreLoadMB= fMaxActorVegetationCollisionDistance= fMinPlayerMoveToDistForLoadScreen= fNormalDoorFadeSecs= fNormalDoorFadeWait= fPlayerBulletAutoAimControllerOffset= fPlayerFlyingMountBaseTargetSpeed= fPlayerFlyMountCellUpdateCustomGridCenterSpeed= fPlayerFlyMountMinSpeed= fPreVisCameraBufferNear= fPreVisCameraZShift= fPrimitiveAlphaDecalVolume= fPrimitiveAlphaMultiplier= fProcessListsUpdateHighFrameRate= fProcessListsUpdateLowFrameRate= fProcessListsUpdateTimeMax= fProcessListsUpdateTimeMin= fRadioMinSignalLevel= fRadioPathSearchFailTimeMult= fRadioPathSearchInterval= fRadioRadiusCheckInterval= fRadioStaleLocInterval= fSecsBeforeIdle= fSmallObjectSize= fStoryTellerQuestFindTime= fTaskQueueBudgetMS= fTeleportPreloadDistance= fTextureUpgradeDisabledMinSpeed= fTooCloseToBorderDistance= fUpdateTextureTime= fVegetationCollisionActorBaseInfluence= fVegetationCollisionPAMultiplier= fVegetationCollisionRunningAttenuation= iEnumRefsAllowedPerFrame=1 iESMFileStreamerPriority=1 iFPSClamp=0 iIntroSequencePriority=3 iLargeIntRefCount= iLowProcessingMilliseconds=2 iMaxJobThreads=32 iNumBitsForFullySeen= iNumHWThreads=4 iPlayerFlyMountHighQueuedRefCount= iPrefetchCellBufferSize= iPreloadPlayerFlyMountPathCellsGridSize=3 iPreloadPlayerFlyMountPathCellsMax=6 iPreloadSizeLimit= iPreloadSizeLimitDefault= iTextureDegradeDistance0= iTextureDegradeDistance1= iTextureUpgradeDistance0= iTextureUpgradeDistance1= iUpdateDetectionsAllowedPerFrame= sCharGenQuest=ED86 sEssentialFileCacheList= sGamerIconTextureName=BGSUserIcon sIntroMovie= sIntroSequence=GameIntro_V3_www.cronistalascolonias.com.ar2 sLanguage=en sLocalMasterPath=Data\ sLocalSavePath=Saves\ sMainMenuMusic=\Data\Music\Special\MUS_www.cronistalascolonias.com.ar sMenuCancelSoundFile=Sound\FX\\General\UI_General_www.cronistalascolonias.com.ar sMenuFocusSoundFile=Sound\FX\\General\UI_General_www.cronistalascolonias.com.ar sMenuNewGameSoundFile=Sound\FX\\UI_Start_wav sMenuOKSoundFile=Sound\FX\\General\UI_General_www.cronistalascolonias.com.ar sStartingCell= sStartingCellX= sStartingCellY= sStartingConsoleCommand= sStartingWorld= sStreamInstallVideoPlayList=www.cronistalascolonias.com.ar2;www.cronistalascolonias.com.ar2;www.cronistalascolonias.com.ar2;www.cronistalascolonias.com.ar2;www.cronistalascolonias.com.ar2;www.cronistalascolonias.com.ar2;www.cronistalascolonias.com.ar2 sTestFile1= sTestFile10= sTestFile2= sTestFile3= sTestFile4= sTestFile5= sTestFile6= sTestFile7= sTestFile8= sTestFile9= strPluginsFileHeader=# This file is used by Fallout4 to keep track of your downloaded content. sUnessentialFileCacheList= sValidNameCharsFile=Interface/www.cronistalascolonias.com.ar uDefaultCombinedObjectLevelsXY=2 uDefaultCombinedObjectLevelsZ=4 uESMPageCacheMaxPageCount= uExterior Cell Buffer=47 uiCellFrameCaptureMinTime= uiMemoryLevelBufferSize= uiMemoryLevelIdle= uiMemoryLevelIdleCritical= uiMemoryLevelLoading= uiMemoryLevelNumPasses=3 uInstallMenuPlayVideoDelay=30 uInterior Cell Buffer=3 uiWaitCellReadyTime= uMainMenuDelayBeforeAllowSkip= uMainMenuMusicAttnmB= uMainMenuMusicFadeTimeMS= uMaxRadioPathSearchesPerFrame=1 uMenuPreESMAttenmB= uMovieFadeGameAudioMS= uScreenshotFastDelayTimer= uScreenshotSlowDelayTimer= [GeneralWarnings] sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "www.cronistalascolonias.com.ar" file for more information. sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [Graphics] fDefaultLeafAmplitudeRef= fDefaultLeafFrequency= fPrimitiveAlphaAcousticSpace= fPrimitiveAlphaActivator= fPrimitiveAlphaCollision= fPrimitiveAlphaCurrent= fPrimitiveAlphaLight= fPrimitiveAlphaLODClipVolume= fPrimitiveAlphaMultibound= fPrimitiveAlphaOcclusion= fPrimitiveAlphaPortal= fPrimitiveAlphaRoom= fPrimitiveAlphaSoundEmitter= [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 bGenerateGrassDataFiles=0 bGrassPointLighting=0 fGrassDefaultStartFadeDistance= fGrassFadeRange= fGrassWindMagnitudeMax= fGrassWindMagnitudeMin= fTexturePctThreshold= fWaveOffsetRange= iGrassCellRadius=2 iMaxGrassTypesPerTexure=2 iMinGrassSize=20 [HairLighting] fHairPrimSpecPow= fHairPrimSpecScale= fHairPrimSpecShift= fHairSecSpecPow= fHairSecSpecScale= fHairSecSpecShift= [HAVOK] bAddBipedWhenKeyframed=0 bAllowCharacterBumper=1 bDebugMultithreaded=0 bDisableHavokAsserts=0 bDisablePlayerCollision=0 bEnableContactCaching=1 bEnableThreadSafetyChecks=0 bFindContactPointsOnAdd=0 bForceJumpingFromGraph=0 bHavokDebug=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 bRegisterAllVDBViewers=0 bshowDisabledAsserts=0 bUseCastFromOffset=1 bUseCharacterRB=1 bUseCharRBExtrapolation=1 bUseCustomCCShapes=1 bUseUnsupportedCast=1 bUseWorldLock=1 fCameraCasterFadeSittingRadius= fCharControllerWarpDistSqr= fCreatedScrapplePhysicsRadius= fDefaultWaterfallCurrentVelocity= fFloatingObjectBobbingForceMultiplier= fFloatingObjectClampOffsetForceDistanceFromCenter= fFloatingObjectFlattenedPrecisionMod= fFloatingObjectStartBobAtSubmergedPercent= fGoodPosCastCheckDepth= fGoodPosCheckDepth= fHavokWindMultiplier= fInAirFallingCharGravityMult= fJumpAnimDelay= fMaxPickTime= fMaxPickTimeDebug= fMaxPickTimeDebugVATS= fMaxPickTimeVATS= fMaxRandomDelay= fMaxWindActionTimingDifference= fMoveLimitMass= fQuadrupedPitchMult= fStepHeightModifier= fTrapHitEventDelayMS= fTriggerEventDelayMS= fUnsupportCastLength= fUnsupportedGravMult= fWaterGravityFactor= iEntityBatchRemoveRate= iNumCellWorldExtents= iNumThreads=7 [HeadTracking] bDisableHeadTracking=0 fMaxPathLookAtPointDist= fMinPathLookAtPointDist= fPathLookAtPointTime= fUpdateDelaySecondsMax= fUpdateDelaySecondsMin= iUpdateActorsPerFrame=10 [Imagespace] bDoRadialBlur=1 bShouldUseDialogueImageSpace=1 fLensFlareFalloffRange= fRenderDepthMaxDepth= iRadialBlurLevel=0 [Interface] bAccumulateInstantDamage=0 bAutoSizeQuickContainer=0 bCanPlayAnotherSoundIfAlreadyDisplaying=0 bCloseMenu=1 bCompMarkerLog=0 bDefRenderLoadingMenu=1 bDialogueCameraDrawDebug=0 bFileUncacheOnMenuOpen=0 bLoadingModel_PlaySoundLoopDuringAutoSpin=0 bScaleformLargeCacheModeAllowed=1 bShowAAAAPattern=0 bShowAllModRanks=0 bShowHUDMessages=1 bShowInventory3D=1 bShowPowerArmorCompassMarker=0 bShowQuickLoadingMessage=0 bShowShaderQuads=0 bShowTutorials=1 bUseAllNonDefaultLoadScreensFirst=0 bUseFuzzyPicking=1 bWrapLevelPercentBetween=1 bWriteTranslationFile=0 f3rdPersonCameraBoneHeightMult= f3rdPersonCameraPickBoost= fActivatePickLength= fActivatePickRadius= fAestheticMaskTuningFactor= fBackgroundScreenLight2DiffuseColorB= fBackgroundScreenLight2DiffuseColorG= fBackgroundScreenLight2DiffuseColorR= fBackgroundScreenLight2DimmerValue= fBackgroundScreenLight2Radius= fBackgroundScreenLight2X= fBackgroundScreenLight2Y= fBackgroundScreenLight2Z= fBackgroundScreenLight3DiffuseColorB= fBackgroundScreenLight3DiffuseColorG= fBackgroundScreenLight3DiffuseColorR= fBackgroundScreenLight3DimmerValue= fBackgroundScreenLight3Radius= fBackgroundScreenLight3X= fBackgroundScreenLight3Y= fBackgroundScreenLight3Z= fBackgroundScreenLightDiffuseColorB= fBackgroundScreenLightDiffuseColorG= fBackgroundScreenLightDiffuseColorR= fBackgroundScreenLightDimmerValue= fBackgroundScreenLightRadius= fBackgroundScreenLightX= fBackgroundScreenLightY= fBackgroundScreenLightZ= fBookDistance= fBookLight2DiffuseColorB= fBookLight2DiffuseColorG= fBookLight2DiffuseColorR= fBookLight2DimmerValue= fBookLight2Radius= fBookLight2X= fBookLight2Y= fBookLight2Z= fBookLightDiffuseColorB= fBookLightDiffuseColorG= fBookLightDiffuseColorR= fBookLightDimmerValue= fBookLightRadius= fBookLightX= fBookLightY= fBookLightZ= fBookMenuLightDiffuseX= fBookMenuLightDiffuseY= fBookMenuLightDiffuseZ= fBookMenuLightDimmerVal= fBookMenuLightPosX= fBookMenuLightPosY= fBookMenuLightPosZ= fBookMenuLightSpecularX= fBookMenuLightSpecularY= fBookMenuLightSpecularZ= fBookOpenTime= fBookPosHeightPercentage= fBookPosWidthPercentage= fBookXRotation= fBuildABotMouseRotationScalar= fCharGenBoneTintScanTime= fCommandActivatePickRadius= fCompMarkerHeight= fCompMarkerY= fContainer3DItemScreenPosX= fContainer3DItemScreenPosY= fContainerMenu_MaxZoomDistance= fContainerMenu_MinZoomDistance= fContainerMenu_ThumbstickMin= fContainerMenu_ThumbstickToZoomSpeed= fCrosshairAlphaPercent= fDebugFontSize= fDefaultFadePerSecond= fDialogueCameraCollisionCheckDist= fExamine3DScreenPositionX= fExamine3DScreenPositionY= fExamineAnimTime= fExplosiveIndicatorScreenRadius= fFadeToBlackFadeSeconds= fGamepadCursorDeadzone= fGamepadCursorSpeed= fGamepadCursorSpeedLooksMenu_G= fInspect3DScreenPositionX= fInspect3DScreenPositionY= fInspectItemScreenScale= fInspectModeMaxZoomDistance= fInspectModeMinZoomDistance= fInspectModePCControlsZoomMultiplier= fInspectModeThumbstickAxisMin= fInspectModeThumbstickToPanSpeed= fInspectModeTriggerRepeatRate= fInspectModeZoomDelta= fInventory3DBoundRadiusMult= fInventory3DBoundRadiusScale= fInventory3DItemPosScale= fInventory3DItemPosScaleWide= fInventory3DItemPosX= fInventory3DItemPosXWide= fInventory3DItemPosY= fInventory3DItemPosYOffset= fInventory3DItemPosYWide= fInventory3DItemPosZ= fInventory3DItemPosZOffset= fInventory3DItemPosZWide= fInventory3DItemRotMouseSpeed= fInventory3DItemRotSpeed= fInventory3DItemScreenPosX= fInventory3DItemScreenPosY= fInventory3DItemZoomScale= fInventory3DItemZoomSpeed= fInventory3DItemZoomX= fInventory3DItemZoomY= fInventory3DItemZoomZ= fInventory3DMaxScreenThreshold= fInventory3DMinScreenThreshold= fInventory3DTransitionTime= fInventoryLight2DiffuseColorB= fInventoryLight2DiffuseColorG= fInventoryLight2DiffuseColorR= fInventoryLight2DimmerValue= fInventoryLight2Radius= fInventoryLight3DiffuseColorB= fInventoryLight3DiffuseColorG= fInventoryLight3DiffuseColorR= fInventoryLight3DimmerValue= fInventoryLight3Radius= fInventoryLightDiffuseColorB= fInventoryLightDiffuseColorG= fInventoryLightDiffuseColorR= fInventoryLightDimmerValue= fInventoryLightRadius= fInventoryMenuLight2X= fInventoryMenuLight2Y= fInventoryMenuLight2Z= fInventoryMenuLight3X= fInventoryMenuLight3Y= fInventoryMenuLight3Z= fInventoryMenuLightX= fInventoryMenuLightY= fInventoryMenuLightZ= fLargeActivatePickLength_G= fLoadingMenuSceneLight2DiffuseColorB= fLoadingMenuSceneLight2DiffuseColorG= fLoadingMenuSceneLight2DiffuseColorR= fLoadingMenuSceneLight2DimmerValue= fLoadingMenuSceneLight2Radius= fLoadingMenuSceneLight2SpotFOV= fLoadingMenuSceneLight2X= fLoadingMenuSceneLight2Y= fLoadingMenuSceneLight2Z= fLoadingMenuSceneLight3DiffuseColorB= fLoadingMenuSceneLight3DiffuseColorG= fLoadingMenuSceneLight3DiffuseColorR= fLoadingMenuSceneLight3DimmerValue= fLoadingMenuSceneLight3Radius= fLoadingMenuSceneLight3SpotFOV= fLoadingMenuSceneLight3X= fLoadingMenuSceneLight3Y= fLoadingMenuSceneLight3Z= fLoadingMenuSceneLightDiffuseColorB= fLoadingMenuSceneLightDiffuseColorG= fLoadingMenuSceneLightDiffuseColorR= fLoadingMenuSceneLightDimmerValue= fLoadingMenuSceneLightRadius= fLoadingMenuSceneLightSpotFOV= fLoadingMenuSceneLightX= fLoadingMenuSceneLightY= fLoadingMenuSceneLightZ= fLoadingModel_DefaultSpinRate= fLoadingModel_MaxScreenThresholdX= fLoadingModel_MaxZoomDistance= fLoadingModel_MinScreenThresholdX= fLoadingModel_MinZoomDistance= fLoadingModel_MouseToRotateSpeed= fLoadingModel_MouseToZoomSpeed= fLoadingModel_ThumbstickAxisMin= fLoadingModel_ThumbstickToPanSpeed= fLoadingModel_ThumbstickToRotateSpeed= fLoadingModel_TriggerRepeatRate= fLoadingModel_TriggerZoomSpeed= fLockCenterOffset= fLockMaxAngle= fLockpickingBrightness= fLockpickLightDiffuseColorB= fLockpickLightDiffuseColorG= fLockpickLightDiffuseColorR= fLockpickLightDimmerValue= fLockpickLightRadius= fLockpickLightX= fLockpickLightY= fLockpickLightZ= fLockpickMenuLightDiffuseX= fLockpickMenuLightDiffuseY= fLockpickMenuLightDiffuseZ= fLockpickMenuLightPosX= fLockpickMenuLightPosY= fLockpickMenuLightPosZ= fLockpickMenuLightRadius= fLockPositionX= fLockPositionY= fLockPositionYWide= fLockPositionZ= fLockRotationSpeed= fLockRotCenterOffsetX= fLockRotCenterOffsetZ= fLongRangeUICameraFarDistance= fLongRangeUICameraNearDistance= fLooksMenuBodyMouseScale= fLooksMenuBoneTintColorB= fLooksMenuBoneTintColorG= fLooksMenuBoneTintColorR= fLooksMenuBoneTintPulseRate= fLooksMenuDirectionRepeatRateLong= fLooksMenuDirectionRepeatRateShort= fLooksMenuHeadMousePitchScale= fLooksMenuHeadMouseSculptScale= fLooksMenuHeadMouseYawScale= fLooksMenuHeadTrackPitchMax= fLooksMenuHeadTrackPitchMin= fLooksMenuHeadTrackPitchScale= fLooksMenuHeadTrackYawMax= fLooksMenuHeadTrackYawMin= fLooksMenuHeadTrackYawScale= fLooksMenuLookAtHeadOnGain= fMaxActivateHeadingDiff= fMaxSubtitleDistance= fMaxSubtitleWidth= fMinSecondsForLoadFadeIn= fModOffset= fModZoom= fNoteDistance= fPackratRatio= fPAEmergencyLightBlinkPercent= fPickMouseRotationSpeed= fPickRotationSpeed= fPipboy3DItemScreenPosX= fPipboy3DItemScreenPosY= fPipboy3DItemScreenScale= fPipboyDeadZone= fPowerArmorCriticalDamagePercent= fPowerArmorEnvironmentalRadsMultiplier= fPrompt_DurationSecs= fPrompt_HoldDownSecs= fQuestFadePerSecond= fSafeZoneX= fSafeZoneXWide= fSafeZoneXWide16x10= fSafeZoneY= fSafeZoneYWide= fSafeZoneYWide16x10= fShadedBackgroundDimFactor= fSpacingBetweenStarAndSkull= fUIBackgroundModel_TranslateX= fUIBackgroundModel_TranslateY= fUIBackgroundModel_TranslateZ= fUICameraFarDistance= fUICameraNearDistance= fUIFlatModel_TranslateX= fUIFlatModel_TranslateY= fUIFlatModel_TranslateZ= fUIHUDGlass_TranslateX= fUIHUDGlass_TranslateY= fUIHUDGlass_TranslateZ= fUIMaskRectEdgeSharpness= fUIPowerArmorGeometry_TranslateX= fUIPowerArmorGeometry_TranslateY= fUIPowerArmorGeometry_TranslateZ= fUIRaceSexLight2DiffuseColorB= fUIRaceSexLight2DiffuseColorG= fUIRaceSexLight2DiffuseColorR= fUIRaceSexLight2DimmerValue= fUIRaceSexLight2Radius= fUIRaceSexLight2X= fUIRaceSexLight2Y= fUIRaceSexLight2Z= fUIRaceSexLightDiffuseColorB= fUIRaceSexLightDiffuseColorG= fUIRaceSexLightDiffuseColorR= fUIRaceSexLightDimmerValue= fUIRaceSexLightRadius= fUIRaceSexLightX= fUIRaceSexLightY= fUIRaceSexLightZ= fUnlockDoorDelay= fVATSBackgroundRectScale= fVATSMouseLimbPickMinimumPrecision= fWorkbenchItemScreenScale= fWorkshopAnimTime= fWorkshopDirectionalLightColorB= fWorkshopDirectionalLightColorG= fWorkshopDirectionalLightColorR= fWorkshopDirectionalLIghtDimmer= fWorkshopDirectionalLightXYAngle= fWorkshopDirectionalLightZAngle= fWorkshopFadeOut3DAlpha= fWorkshopMenuItem3DCameraFOR= fWorkshopMenuItem3DScale= fWorkshopMenuItemGlassPosition= fWorkshopReenterTime= fWorkshopRepeatTime= fWorkshopRotateSpeed= fXPAnimSpeed= iDefaultWaitHours=1 iDialogueSC_Easy_GlowB=45 iDialogueSC_Easy_GlowG=73 iDialogueSC_Easy_GlowR= iDialogueSC_Easy_TintB=57 iDialogueSC_Easy_TintG= iDialogueSC_Easy_TintR= iDialogueSC_Hard_GlowB=6 iDialogueSC_Hard_GlowG=12 iDialogueSC_Hard_GlowR= iDialogueSC_Hard_TintB=55 iDialogueSC_Hard_TintG=86 iDialogueSC_Hard_TintR= iDialogueSC_Med_GlowB=14 iDialogueSC_Med_GlowG=58 iDialogueSC_Med_GlowR= iDialogueSC_Med_TintB=22 iDialogueSC_Med_TintG= iDialogueSC_Med_TintR= iGamepadCursorMouseOverride=1 iHUDColorAltWarningB=0 iHUDColorAltWarningG= iHUDColorAltWarningR= iHUDColorWarningB=55 iHUDColorWarningG=86 iHUDColorWarningR= iMaxDirectionalHitIndicators=16 iMaxExplosiveIndicators=8 iMaxViewCasterPicksFuzzy=5 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iSurvivalBumpDownMessageDelayCount=5 sCharGenBoneTintMaskTexture=Interface/CharacterGen/SelectionTest_www.cronistalascolonias.com.ar sCharGenBoneTintScanTexture=Effects/Gradients/www.cronistalascolonias.com.ar sCreditsFile=Interface/www.cronistalascolonias.com.ar sFlatModelMaterial=Materials\Interface\www.cronistalascolonias.com.ar sFlatModelMaterial_Shadow=Materials\Interface\www.cronistalascolonias.com.ar sFlatModelMesh=HUDGlassFlat sFlatModelMesh_Shadow=HUDShadowFlat sFlatModelNif=Interface/Objects/www.cronistalascolonias.com.ar sFlatModelNif16x10=Interface/Objects/HUDGlassFlat16xnif sForcedLoadScreenEditorID= sHUDGlassMesh_Shadow=HUDShadow sHUDGlassNif=Interface/Objects/www.cronistalascolonias.com.ar sPowerArmorGeometryNif=Interface/Objects/PADashDials fLandFriction= fLandTextureTilingMult= fQuadBorderHeightFt= iLandBorder1B=0 iLandBorder1G= iLandBorder1R= iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iQuadBorderB= iQuadBorderG= iQuadBorderR=0 sDefaultLandDiffuseTexture=Ground\CommonwealthDefault01_www.cronistalascolonias.com.ar sDefaultLandNormalTexture=Ground\CommonwealthDefault01_www.cronistalascolonias.com.ar sDefaultLandSpecularTexture=Ground\CommonwealthDefault01_www.cronistalascolonias.com.ar [LANGUAGE] sFailureMessage=Something is broken sSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile sSysUtil_AwardsConfiguring=No Default string. Must be loaded from INIFile sSysUtil_AwardsInstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsLoading=No Default string. Must be loaded from INIFile sSysUtil_AwardsReinstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsUpdating=No Default string. Must be loaded from INIFile sSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile sSysUtil_DiscEject=No Default string. Must be loaded from INIFile sSysUtil_GameContentInstalling=No Default string. Must be loaded from INIFile sSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile sSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_NPDRMInstalling=No Default string. Must be loaded from INIFile sSysUtil_Retry=No Default string. Must be loaded from INIFile sSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile sSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_SaveDataOwnershipWarning=No Default string. Must be loaded from INIFile [LightingShader] fDecalLODFadeEnd= fDecalLODFadeStart= fDrySpeed= fEnvmapLODFadeEnd= fEnvmapLODFadeStart= fEyeEnvmapLODEnd= fRefractionLODFadeEnd= fRefractionLODFadeStart= fSpecularLODFadeEnd= fSpecularLODFadeStart= fWetSpeed= [LOD] bDisplayLODLand=1 bFadePortals=1 bMeshLODRenderAllLevels=0 bUseTextureUpgrade=1 fActorLODMax= fActorLODMin= fDistanceMultiplier= fFadeInThreshold= fFadeInTime= fFadeOutThreshold= fFadeOutTime= fItemLODMax= fItemLODMin= fLightLODFadeMax= fLightLODFadeMin= fLODBoundRadiusMult= fLodDistance= fLODFadeOutActorMultCity= fLODFadeOutActorMultComplex= fLODFadeOutActorMultInterior= fLODFadeOutItemMultCity= fLODFadeOutItemMultComplex= fLODFadeOutItemMultInterior= fLODFadeOutObjectMultCity= fLODFadeOutObjectMultComplex= fLODFadeOutObjectMultInterior= fLODFadeOutPercent= fLODLandDropAmount= fLODLandVerticalBias= fLODMultTrees= fMeshLODFadeScalarMax= fMeshLODFadeScalarMin= fObjectLODMax= fObjectLODMin= fPortalFadeMultiplier= fSpecularLODFadeMax= fSpecularLODFadeMin= fTalkingDistance= iFadeNodeMinNearDistance= uDistantObjectExtraHideDelayMS=0 [MAIN] bDefaultLandscape_WetnessControl_UseScreenSpaceReflections=1 bEnableLipLookup=1 bPrimitivesOn=0 bRainSplash=0 bShowCrewOnMainMenu=1 bSkipFurnitureMarkerVisualization=0 bUseWaterHDR=1 fDefaultLandscape_WetnessControl_EnvMapScale= fDefaultLandscape_WetnessControl_FresnelPower= fDefaultLandscape_WetnessControl_Metalness= fDefaultLandscape_WetnessControl_SpecMin= fDefaultLandscape_WetnessControl_SpecPowerScale= fDefaultLandscape_WetnessControl_SpecScale= fDensityDistModifier= fDirectionDeadZone= fFollowingCompanionFailsAtDistanceRatio= fFollowingCompanionPreferredWarpDistance= fIronSightsFOVRotateMult= fLowPerfCombatantVoiceDistance= fMaxBoneSpeedBeforeDefaultStiffness= fMaxSplashSize= fMinSplashSize= fPipboyItemRotateSpeed= fPipboyLightShadowDepthBias= fQuestScriptDelayTime= fSecondsToBlendOut1stPersonRotationOffset= fThirdPersonTransitionExtraAngularSpeed= fVertibirdAvoidNodeSize= fVertibirdAvoidNodeSpacing= iDetectionHighNumPicks=40 iMaxQuestObjectives= iPipboyColorB=23 iPipboyColorG= iPipboyColorR=20 sControlsRemapFile=ControlMap_www.cronistalascolonias.com.ar sSaveGameFaceScreenshotName=BGSSaveLoadHeader_FaceScreenshot sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot uFollowingCompanionFailsBeforeWarpAttempt=20 uMaxRainSplashPerFrame=32 uPAEmergencyLIghtBlinkTimer= uRainSplashBufferSize=16 [MapMenu] bCullLocalMap=1 fLocalCompanionMapLoadedAreaRadius= fLocalCompanionMapLoadedAreaRadius_Interior= fLocalCompanionMapMinFrustumWidth= fLocalCompanionMapMinFrustumWidth_Interior= fLocalCompanionMapRatio= fLocalMapLoadedAreaRadius= fLocalMapLoadedAreaRadius_Interior= fLocalMapMinFrustumWidth= fLocalMapMinFrustumWidth_Interior= fMapLocalHeight= fMapMoveSpeedMult_G= uiCompanionLocalMapMaxCells=5 uiLocalMapRenderDelay=4 uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Menu] bUseConsoleHotkeys=0 iConsoleHistoryCharBufferSize= iConsoleSelectedRefColor=0 iConsoleSizeScreenPercent=40 iConsoleTextSize=20 rConsoleHistoryTextColor=,, rConsoleTextColor=,, rDebugTextColor=,, sConsoleDefaultINI=www.cronistalascolonias.com.ar sConsoleINI=www.cronistalascolonias.com.ar sConsoleNetworkPath=\\bgs\f4\users\ uUISaveBatchLoadInterval= [MESSAGES] bAllowYesToAll=1 bBlockMessageBoxes=1 bDisableAssertQueuing=1 bFaceGenWarnings=0 bShowMissingAudioWarnings=1 bShowMissingLipWarnings=1 bUseWindowsMessageBox=0 iFileLogging=0 [NavMeshGeneration] bFixPortalEdgeindices=0 bGlobalNavMeshCheck=0 bGlobalNavMeshCheckDeleteWarningTriangles=0 uNavmeshTriangleCountInteriorWarnThreshold= uNavmeshTriangleCountWarnThreshold= [Papyrus] bAssertOnOverflow=0 bEnableLogging=0 bEnableProfiling=0 bEnableTrace=0 bLoadDebugInformation=0 fExtraTaskletBudgetMS= fPostLoadUpdateTimeMS= fUpdateBudgetMS= iMaxAllocatedMemoryBytes= iMaxMemoryPageSize= iMaxStackDepth= iMinMemoryPageSize= sTraceStatusOfQuest= [Pathfinding] bAttemptMovementTransitionAnimations=1 bAttemptTurnToRunAnimations=1 bAvoidBoxTriggersFailure=0 bBackgroundNavmeshUpdate=1 bBackgroundPathing=1 bContinueTweeingAfterTweenerEnd=1 bCreateDebugInfo=0 bCutDoors=1 bDisableUnloadedPaths=0 bFacePathVector=1 bFixNavmeshInfosOnLoad=0 bFlightFavorXYCorrectionOnPathFailure=1 bPathFollowerTweenBackToPathCenter=1 bRangingDebugDraw=0 bShouldTryPathEndIdles=1 bShouldTurnBackToPathDuringFollow=1 bStaticAvoidanceTriggerMovementBlocked=0 bTweenToFullRotationSpeed=0 bUseActorAvoidance=1 bUseActorAvoidBox=1 bUseCompanionWarping=1 bUseNavmeshRaycastRange=1 bUsePathDerivedCompanionWarping=1 bUseRayCasts=1 bUseStraightLineCheckFirst=1 bUseTangentSmoothing=1 bUseTaskletsToRecomputeBounds=0 bUseTweenedAnimations=1 bUseVelocityObstacles=1 bWarnIfHighLevelSearchFails=0 bWarpOnConsecutiveFailures=1 fAcceptableErrorRatio= fAICombatTurnSpeedScale= fAITurnSpeedScale= fAngleGainRotationSpeedMinScale= fAngleGainSpeedMinScale= fAvoidanceDistanceRadiusMult= fAvoidanceTimeDelta= fAvoidNodeCost= fAvoidNodeRadiusAdd= fAvoidPreferredTriangleCrossingMultiplier= fAvoidPreferredTriangleMultiplier= fBackPedalAngle= fBadTriangleMultiplier= fCriticalPathDistanceForCompanionWarping= fDefaultAvoidBoxAvoidNodeRadius= fDefaultAvoidNodeCost= fDefaultPreferredFactor= fDefaultStaticAvoidNodeRadius= fDefaultTangentSmoothingFactor= fDefaultTimeAheadToCalculateGoal= fDistanceModForInteriorCompanionWarping= fDistanceToCheck= fDistanceToStopMultiplierToBuildNewPath= fDistFromPathForFollowingRadiusMult= fDropDownLedgeMaxXYJumpDistance= fExpensiveDoorCost= fFindMaxSpeedMinParamIncrementPercent= fFlightBankScale= fFlightDistToStopGoalForEaseIn= fFlightLandingSearchRadiusBaseDefault= fFlightLandingSearchStartDist= fFlightPathFaceTargetDistScale= fFlightSpeedGain= fFlightStopGoalEaseInGain= fFlightStopGoalEaseInScale= fFlightTweenGain= fFollowerTeleportOffsetFudge= fLedgeJumpHeightBuffer= fLookAtPointZOffset= fMaxAcceptablePercentDesiredSpeed= fMaxAcceptablePercentStartSpeed= fMaxAngleDeltaToTurnInPlace= fMaxAngleToConsiderFacingAndDirectionAligned= fMaxAngleToCrossBlend= fMaxAvoidanceRadius= fMaxCollisionTime= fMaxDistanceFromNavmeshMult= fMaxDistanceMoved= fMaxDistanceToOpenDoor= fMaxDistFromPathRadiusMult= fMaxEdgeLength= fMaxFitnessMultiplier= fMaxHeightFromNavmeshToObstacleBoxBottom= fMaxHeightFromObstacleBoxToToNavmesh= fMaxOffsetFromPathToIgnoreSqr= fMaxPathDistanceForCompanionWarping= fMaxPercentDesiredOrientationAngleToTween= fMaxSpeedPercentageDifferenceToAttemptFootSync= fMaxSpeedPercentageReachedToMakeNewPath= fMaxTimeBlockedByActors= fMaxTimeSizeAvoidNode= fMaxTimeToStartMoving= fMinAvoidanceRadius= fMinCollisionTime= fMinFailureDistance= fMinimalUsePathingCost= fMinPathDistanceForCompanionWarping= fMinStairSpeed= fMinTimeToStartMoving= fMovementBlockedTimer= fNavmeshBoundsActorRadiusMultiplier= fNavmeshBoundsMinTimeOfImpact= fNodeDistanceThreshold= fObstacleManagerMinHeight= fObstacleManagerMinWidth= fObstacleUpdateDeltaWhenMoving= fObstacleUpdateDeltaWhenUnknown= fPathEndIdlePickLocationDistanceMult= fPathingFaceTargetLenToSourcePadScale= fPathingLargeActorRadius= fPathManagerDebugInfoWindow= fPathToAnimLengthMaxMultiplier= fPercentageOfRadiusToStartPathingIntoRequest= fPercentOfPathToJumpForCompanionWarping= fPOVSmootherAvoidNodeCost= fPrecentageMinRadiusToGetFollowersTo= fPreferredTriangleMultiplier= fRotateTowardsPathThreshold= fRotSpeedCondScaleMin= fShortPathRadiusMult= fSlowDownMultiplier= fSmoothingStepHeight= fSprintAccelerationMult= fSprintAngleToPathThreshold= fSprintDistToPathThresholdRadiusMult= fStaticPathTangentSmoothingFactor= fTangentMagnitudeForPathEndpoints= fTeleportNodeAngleTolerance= fTotalDisplacementThresholdRadiusMult= fTotalTimePadding= fTotalTimeThreshold= fTweenerAnimDurationOffset= fTweeningMaxPercentSpeedDelta= fWarpMaxTime= fWarpPathOffset= fWarpRequestActorRadius= fWaterTriangleCostMultiplier= fWaterTriangleCrossingCostMultiplier= fWeightOfMovementAnglePercentageToTies= fWeightOfOrientationPercentageToTies= fWeightOfSpeedPercentageToTies= fWrongRotationalDirectionAdditiveToTies= iDefaultRetryCount=3 iFindMaxSpeedMinIterationCount=10 iFlightLandingSearchMaxAttempts=5 iMaxActorsToAvoid=10 iMaxAvoidBoxCheckPerFrame=2 iMaxObstacleBuildPerFrame=1 iMaxPathRequestsPerFrameTracked=32 iMaxQueuedPathingRequests=50 iPathRequestsAllowedPerFrame=2 iWarpMaxPathFailureCount=3 uiMaxFailedUpdatesWaitingForPath=60 uiSmallNavmeshInfoPathSC=3 [Pathing] bValidateTravelCommand=1 fActivateDoorFailedTimer= fActorAvoidanceDialogRadiusMult= fINIDetectDoorsForPathingTime= fMaxCommandTravelShiftMult= fMaxDistanceToPathToFurniture= fMinDistToJog= fMinDistToRun= fMinDistToWalkFast= [Pipboy] bPipboyDisableFX=0 bPipboyEffectColorOnLight=1 bTEMPGridRowsByLevel=0 fGamepadCursorSpeed= fPAEffectColorB= fPAEffectColorG= fPAEffectColorR= fPipboyEffectColorSaturationMesh= fPipboyEffectColorSaturationOnLight= fPipboyFlickerBrightness= fPipboyFlickerDelayMax= fPipboyFlickerDelayMin= fPipboyFlickerDurationMax= fPipboyFlickerDurationMin= fPipboyFlickerFrequency= fPipboyGridMoveSpeed= fPipboyGridZoomSpeed= fPipboyGridZoomWheelSpeed= fPipboyLargeBurstFadeRate= fPipboyLargeBurstIntensity= fPipboyLoopFadeTimeSeconds= fPipboyMouseAdjust= fPipboyMouseRotateSpeed= fPipboyPulseIntensity= fPipboyPulseRate= fPipboyRotateFollowSpeed= fPipboyRotateSpeed= fPipboyShudderDuration= fPipboyShudderIntensity= fPipboySmallBurstFadeRate= fPipboySmallBurstIntensity= fPipboyVerticalHoldCount= fPipboyVerticalHoldRate= fPipboyVerticalScanDelayMax= fPipboyVerticalScanDelayMin= fPipboyVerticalScanRate= fRadioStaticBurstFreq= fRadioStationChaseSpeed= fScanlineFrequency= uPipboyConstraintHeight= uPipboyConstraintHeight_PowerArmor= uPipboyConstraintTLX=75 uPipboyConstraintTLX_PowerArmor= uPipboyConstraintTLY=95 uPipboyConstraintTLY_PowerArmor= uPipboyConstraintWidth= uPipboyConstraintWidth_PowerArmor= [RagdollAnim] fDesiredVel= fDetectionUpdateTimeSec= fImpulseLimit= [SaveGame] bAllowProfileTransfer=0 bAllowScriptedAutosave=1 bAllowScriptedForceSave=1 bConvertNonUtilitySaves=0 bCopyLoadGameToHostOrMemStick=0 bCopySaveGameToHostOrMemStick=0 bDisableAutoSave=0 bDisplayMissingContentDialogue=1 bDownloadOldSaves=1 bOutputSaveGameScreenshot=0 bUseAsyncDownload=0 bUseSaveGameHistory=0 fSaveGameFadeInDuration= iAutoSaveCount=3 iSaveGameBackupCount=1 iWarningMinimumDiskSpaceSize= sSaveGameGameVersionOutdated=This save game was created on a later version of Fallout 4. Please download any updates. sSaveGameSafeMarkerID=A [ScreenSplatter] bBloodSplatterEnabled=1 [SpeedTree] fLocalTreeMipMapLODBias= fLODTreeMipMapLODBias= [Sslr] bSSLRMipmapGeneration=1 fSSLRAngleThreshold= fSSLRBlendingPower= fSSLREdgeFadeFactor= fSSLRIntensity= fSSLRRayStepScale= fSSLRVerticalAlignmentPower= fSSLRVerticalBlurPower= fSSLRVerticalStretchingPower= fWaterBlurRatio= [SSSSS] fSSSSS1stPersonDepthMultiplier= fSSSSSDepthCorrection= fSSSSSPower= [StreamInstall] bSkipStreamInstall=1 [TerrainManager] bDisplayCloudLOD=1 bEnableCrossfading=1 bKeepLowDetailTerrain=1 bUseNewTerrainSystem=1 fCameraAboveMaxHeightThreshold= fFadeSeconds= fLODLandSpecPower= fLODLandSpecScale= uDistantTreeBlockCacheSizePerCell=1 [TestAllCells] bFileCheckModelCollision=0 bFileControllerOnRoot=1 bFileGoneMessage=1 bFileNeededMessage=1 bFileShowIcons=1 bFileShowTextures=1 bFileSkipIconChecks=0 bFileSkipModelChecks=0 bFileTestLoad=0 bFileUnusedObject=0 [Trees] bEnableTreeAnimations=1 bEnableTrees=1 bForceFullDetail=0 bPickSkinnedTrees=0 fFlutterTurbulentC0= fFlutterTurbulentC1= fFlutterTurbulentC2= fFlutterTurbulentC3= fFlutterTurbulentSinC0= fFlutterTurbulentSinC1= fFlutterTurbulentSinC2= fFlutterTurbulentSinC3= fUpdateBudget= [VATS] bVATSAllowNoKill=0 bVATSCriticalDeathPlayback=0 bVatsDebug=0 bVATSDisable=1 bVATSForceRanged=0 bVATSIgnoreProjectileTest=0 bVATSMovementEvents=0 bVATSMultipleCombatants=0 bVATSPlayerDeath=1 bVATSRangedSelective=1 bVATSSmartCameraCheckDebug=0 fModMenuEffectScanlineFrequency= fVATSAttackTimeSecMin= fVATSCastingAfterKillDelay= fVatsEffectBurstFadeRate= fVatsEffectBurstIntensity= fVatsEffectFlickerBrightness= fVatsEffectFlickerDelayMax= fVatsEffectFlickerDelayMin= fVatsEffectFlickerDurationMax= fVatsEffectFlickerDurationMin= fVatsEffectFlickerFrequency= fVatsEffectPulseIntensity= fVatsEffectPulseRate= fVatsEffectScanlineFrequency= fVatsEffectVerticalScanDelayMax= fVatsEffectVerticalScanDelayMin= fVatsEffectVerticalScanRate= fVATSEnterSec= fVATSExitSec= fVATSFOVSpring= fVATSFreeLookFOVPercent= fVATSInitialTargetAngleWeight= fVATSInputFreeLookDelay= fVATSKillMoveEnd= fVATSLightAngle= fVatsLightColorB= fVatsLightColorG= fVatsLightColorR= fVATSLightDistance= fVATSLightElevation= fVATSLightLevelMax= fVATSLightLevelMin= fVATSLongBurstFakeShotFreq= fVATSLookAtExtentSpring= fVATSLookAtPositionSpring= fVATSOcclusionQueryIssueSec= fVATSOffscreenPartFocusDelay= fVATSPartChanceUpdateSec= fVATSPartSelectDistanceWeight= fVATSPathGenTimeMax= fVATSPlayerCachedNavmeshLocationMaxDistance= fVATSPotentialTargetRaycastDist= fVATSProjectileHide3DAngleDeg= fVATSProjectileMissLimitDeg= fVATSRangedLongDistance= fVATSRangedLowHealthPercent= fVATSRangedPercentMin= fVATSRangedPercentSneakKill= fVATSRangedPercentTargetNoThreat= fVATSRangedTargetLowLevelMult= fVATSReloadMinTimeMult= fVATSRotationSpring= fVATSSightedEnterSec= fVATSTargetSelectBorder= fVATSTargetSelectMinFOVDegrees= fVATSTargetSelectSec= fVATSTargetUpdateSec= fVATSThumbstickSelectionAngle= fVATSThumbstickSelectionAnglePower= fVATSWaitIntroDelay= fVATSWaitWeaponSightedRelease= uVATSNumAutoMeleeHits=7 uVATSNumAutoShots=3 uVATSNumLongBurstShots=10 [Voice] sFileTypeFUZ=fuz sFileTypeGame=wav sFileTypeLip=lip sFileTypeLTF=ltf sFileTypeSource=wav [Water] bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=0 bForceLowDetailReflections=0 bForceLowDetailWater=0 bReflectExplosions=0 bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 bReflectSky=0 bUseBulletWaterDisplacements=1 bUseCubeMapReflections=0 bUsePerWorldSpaceWaterNoise=1 bUseWater=1 bUseWaterHiRes=0 bUseWaterLOD=1 bUseWaterReflectionBlur=0 bUseWaterShader=1 fCubeMapRefreshRate= fExteriorWaterReflectionThreshold= fInteriorWaterReflectionThreshold= fRefractionWaterPlaneBias= fSurfaceTileSize= fTileTextureDivisor= fWadingWaterQuadSize= fWadingWaterTextureRes= fWaterGroupHeightRange= iWaterBlurAmount=1 iWaterNoiseResolution= sSurfaceTexture=water uMaxExteriorWaterReflections=2 uMaxInteriorWaterReflections=4 uSurfaceFPS=12 [Weather] bFogEnabled=1 bPrecipitation=1 fAlphaReduce= fSkyStaticFadeLength= fSkyStaticFadeStart= fSunBaseSize= fSunGlareSize= fWindHighestFrequency= fWindInteriorCellSpeed= fWindInteriorCellTurbulence= fWindLowestFrequency= fWindSpeedHighestHighMultiplier= fWindSpeedLowestLowMultiplier= sBumpFadeColor=,,, sEnvReduceColor=,,, sLerpCloseColor=,,, [Workshop] bInfiniteItems=0 bUseAutoDrop=1 bUseDropProxy=1 bWorkshopAutoSaveOnExit=0 bWorkshopEnableGridBasedSnapping=0 bWorkshopForceGreenDefaultShader=0 bWorkshopItemCastSphere=0 bWorkshopShaderOutlineByDefault=1 bWorkshopShowItemsUsedMessage=0 fDropModeCastDist= fEffectShaderDrawCountPerGeometry= fItemHoldDistantSpeed= fItemPlacementRadius= fItemRotationSpeed= fMinIntersectToleranceMult= fPointInFrustumRadius= fRecalculateResourcesMaxTime= fSnapHorizontalUnits= fSnapRotationDegrees= fSnapVerticalUnits= fWireConnectEffectColorB= fWireConnectEffectColorG= fWireConnectEffectColorR= fWorkshopDropProxyMaxZDelta= fWorkshopForwardCastMaxXYBound= fWorkshopItemConnectPointQueryRadius= fWorkshopItemWouldBeSnappedDistance= fWorkshopShaderOutlineBurstAmount= fWorkshopShaderSolidBurstAmount= fWorkshopShapeCastMinNormal= fWorkshopShelterCheckHeight= fWorkshopSnapIntersectAdjust= fWorkshopSnapIntersectOffset= fWorkshopSnapIntersectTolerance= fWorkshopSplineMaxSlack= fWorkshopSplineMinSlack= fWorkshopSupportedItemBoundsMult= fWorkshopSupportedItemRayCastLength= fWorkshopSupportedItemRayCastStart= fWorkshopThinItemCeilingCheckHeight= iWorkshopMenuBuildRequirementsFormat=0 uWorkshopBudgetDrawCount= uWorkshopBudgetTriangleCount= uWorkshopLogicGateLoopFailsafe= uWorkshopSnapTargetOnlyThreshold=75
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Fallout 4 ini files download

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