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New Super Mario Bros. Wii
| New Super Mario Bros. Wii | |
American box art For alternate box art, see the game's gallery. | |
| Developer | Nintendo EAD |
| Publisher | Nintendo |
| Platforms | Wii, Wii U, Nvidia Shield (Mainland China only)[1] |
| Release date | Wii (original release): Wii (Nintendo Selects): Wii U (digital download): Nvidia Shield: |
| Genre | Platformer |
| Rating(s) | |
| Mode(s) | Single player, cooperative and competitive multiplayer (up to four players) |
| Media | |
| Input | |
New Super Mario Bros. Wii is a side-scrolling DMario platformer for the Wii and the tenth game in the Super Mario series. The game was released in Oceania on November 12, in North America on November 15, and in Europe on November 20, ; it is the first main series game to be released first in the Oceanian regions, and the first and currently the only Mario platformer to be originally released outside Japan or America. It is a follow-up to the Nintendo DS game New Super Mario Bros.
In addition to the single-player experience, New Super Mario Bros. Wii also features a multiplayer mode for up to four players. This is the first Super Mario game to feature co-op and vs. modes at the same time since Mario Bros. It features more items, new levels, and more enemies than the DS predecessor. It is also the first title to support Nintendo's new Super Guide mode.[4] The game introduces two new power-ups, the Propeller Mushroom and the Penguin Suit, which turn characters into their propeller and penguin forms, respectively.
New Super Mario Bros. Wii is the first 2D platformer Super Mario title to hit a home console since Super Mario World for the SNES (released 19 years prior). To date, the game has sold over 30 million copies worldwide, making it the fourth best-selling Wii game overall and the second best-selling Mario game on the system, after Mario Kart Wii.[5]New Super Mario Bros. Wii received two follow-ups in New Super Mario Bros. 2, a direct sequel to New Super Mario Bros. for the Nintendo 3DS, and New Super Mario Bros. U, a direct sequel to this game for the Wii U.
Story[edit]
Mario, Luigi, Yellow Toad, and Blue Toad are celebrating Princess Peach's birthday, when a huge cake slides in. Immediately, Bowser Jr. (who masterminded the plot to infiltrate via the birthday cake[6]) and the Koopalings jump out and throw the cake on top of Peach and the Toads, trapping her inside and leaving the Toads stunned. From there, the villains load her onto their airship while Mario, Luigi, Yellow Toad, and Blue Toad follow closely. The Toads from the castle soon use a cannon to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in nine worlds.[7]
Throughout the chase, Mario and co. battle the Koopalings in their fortresses, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. for the final time, Magikoopa appears and takes Peach away, taking her to Bowser's Castle.
When Mario and the gang finally get to the final castle, they find Bowser. One of them has to jump on a ! Switch behind Bowser to defeat him, sending him falling into the lava below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see the fake Princess Peach crying in a cage. However, she turns out to be Magikoopa in a pink version of his robe. Magikoopa then powers Bowser up, making him giant. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge! Switch. They push it, and the giant Bowser falls through the floor in final defeat as the real princess is released from her cage. As they venture out, they see Luigi, Blue Toad, and Yellow Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon and is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the secret world. If the player beats the level again, Peach will ask Mario to tell her about his adventure again.
After the credits, Larry Koopa is seen limping toward Bowser's Castle. As he collapses, Bowser Jr. walks up to him and shows him the rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed, with a huge thud, causing the castle to fall on top of them.
Gameplay features[edit]
The gameplay of the game is mostly based on its DS predecessor. The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players can be freely added and removed in between levels on the World Map. The camera pans as players move, and it zooms in and out depending on their distance to one another. However, there is a limit, and players who are far behind lose a life.
After players clear World for the first time, a Toad runs up and tells the heroes that Bowser Jr. ordered his minions to stuff Toads they capture into ? Blocks. If the level was cleared in single-player mode, a Goomba then appears and carries the Toad to a? Block in World , where the player must carry him to the goal. Toads can be rescued only in single-player mode.
When a player loses a life in multiplayer, they reappear inside a bubble. The player inside the bubble can shake the Wii Remote to bring themselves closer to the other players that are currently not in a bubble. Bubbles can burst only when a player not in a bubble comes in contact with the bubble or throws a fireball, ice ball, shell, or frozen enemy at the bubble. A player can place themselves in a bubble purposefully without losing a life by pressing the button on the Wii Remote or the
button on the Nunchuk if it is connected. The player inside the bubble cannot be harmed by anything and retains their previous form. However, if everyone has lost all their lives, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level from the beginning or the midpoint flag if the players touched it on a prior attempt. The players in bubbles return to their normal forms but do not lose any lives.
When one player grabs the flagpole at the end of the level, the timer stops and the other players would have three seconds to grab the flagpole before the level ends. If they do not make it in time, the level still ends; however, there is no penalty to the players left behind other than the lost opportunity for points or a 1-Up by grabbing the flagpole.
Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, certain actions can be performed, such as changing the direction of a light or tilting special platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determine who is controlling them.
Shaking the Wii Remote activates the Spin Jump, as seen in Super Mario World. Players can carry objects such as frozen enemies and barrels by (
with the Nunchuk) and shaking the Wii Remote near the object.
It is possible to ride on Yoshi as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including hammers, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his Flutter Jump, a move first introduced in Super Mario World 2: Yoshi's Island. Similar to in Super Mario World, Yoshi can eat five apples in a course to produce an egg with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as Spinies and Piranha Plants as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.
Enemy Courses return from Super Mario Bros. 3, as well as Toad Houses; items obtained are stored in an inventory that can be accessed with the button (
button with the Nunchuk) on the map screen. Unlike in New Super Mario Bros. and Super Mario World, there is no spare item box, so players cannot activate items during levels. Pressing
on the map allows the player to go to any previously visited world.
Up to five stars can appear on a player's profile. The first appears after the player has beaten Bowser for the first time (using any method), the second appears when all levels in the first eight worlds (except Warp Cannons/Pipes and Toad Houses) have been beaten, the third appears if all Star Coins from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the Super Guide block did not appear at all during the game, even if it is not used when it appears.
Super Guide[edit]
- Main article: Super Guide
Debuting in this game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times in single player, a green box appears at the start of the level or at the checkpoint. When the player hits the green box, the level restarts in autopilot mode: A computer-controlled Luigi plays the level on his own. The Super Guide shows the player how to beat the level, but it does not use shortcuts, take damage, or reveal secrets. While the Super Guide is running, the player can press the button on the Wii Remote at any time to take control back; the game starts exactly where the Super Guide left off. Once the player has taken control back, they cannot turn it back on in the middle of the level. Even when the Super Guide assistance is used, the level is still considered complete, though it is now marked red, and any stars on the profile do not shine. If the player takes over, they continue to play as Luigi rather than Mario. Losing a life as Luigi allows the player to control Mario again, without losing a life.
Free-for-all[edit]
Free-for-all is a multiplayer-only mode that is selectable from the game's main menu. Every course from the main game is selectable in this mode, although the worlds have to be beaten once in the main game in order to play them in Free-for-all. This mode is very similar to the main game, but there are no Midway Flags, and on the end of a level, the number of points each character got is seen. However, unlike in Coin Battle, the character does not say a "happy" phrase after winning, and the number of times each player won is also not seen. Additionally, if all of the players manage to get to the flagpole, the level is marked on the level-selection menu with a gold frame, and the words "TEAM FINISH!" will be seen for about a second. If not all players manage to reach the flagpole, it will be marked with a silver frame and the word "CLEAR!" will be seen instead.
- Names in other languages
| Language | Name | Meaning |
|---|---|---|
| Spanish | Modo Libre | Free Mode |
| German | Freier Modus | Free Mode |
Controls[edit]
Wii Remote, sideways[edit]
Wii Remote and Nunchuk[edit]
Levels[edit]
The game has nine worlds with a world map similar to the one in New Super Mario Bros. There still are Toad Houses, towers, castles, Warp Cannons, Warp Pipes (in World 2), Beanstalks (in World 7), and horizontal "platform" Pipes (in World 6). Enemies also patrol the map screen. If the enemies come in contact with players, they must play an Enemy Course. Players must collect eight Toad balloons to make a chest with a Toad trapped in it appear. If the Toad is saved, three Super Mushrooms are rewarded. Each Enemy Course is different in each world. The layout of the worlds (either horizontally or vertically) alternates among the worlds, with the odd-numbered worlds, Worlds 1, 3, 5, and 7, all going in a horizontal left-to-right direction, and the even-numbered worlds, Worlds 2, 4, 6, and 8, all going in a vertical down-to-up direction.
There are 77 courses in the main game, 14 of which have secret exits, bringing the total number of exits to Kidnapped Toads are sometimes hidden in previously beaten levels in single-player mode. If the Toad is carried to the level exit without being damaged, Mario is rewarded with three 1-Ups. However, only one 1-Up is rewarded to Mario if the Toad took damage before reaching the goal. Additionally, when Toad is saved, the "Course Clear" theme from Super Mario Bros. is played instead of the normal one, fireworks go off, and a Toad House opens at the starting point of the world. The type of house that appears depends on the last digit in the level timer when Toad and/or Mario touch(es) the flagpole. If the Toad is damaged twice, it is defeated, and Mario cannot bring it to the goal anymore.
Captured Toads appear only in the following levels:
Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign and some newly created levels. There is a Free for All mode and a Coin Battle mode. The Free for All mode has players competing for a high score, while the Coin Battle mode has them competing for the most collected coins in the level.
World 9 is unlocked after completing the game. There are eight stages in that world, and each stage is unlocked by collecting all the Star Coins in each of the preceding eight worlds.
Worlds[edit]
The world names originate from the game's Prima guide.
Princess Peach's Kingdom | World 1: The basic grassland world. Many first worlds have a similar, grassy layout. The boss in this world is Larry Koopa. |
Desert World | World 2: The desert world, similar to World 2 of Super Mario Bros. 3. The boss in this world is Roy Koopa. |
Frozen World | World 3: The ice world composed of snowy grounds and a frozen lake, with Lemmy Koopa as the boss. This world also introduces the first Ghost House. |
Water World | World 4: The island/ocean world. It mostly has beach-like levels, but some of the levels are underwater. The boss of this world is Wendy O. Koopa. Afterwards, the player fights Bowser Jr. on an airship. |
Jungle World | World 5: The forest world composed of plants and purple poisonous swamps. The boss in this world is Iggy Koopa. |
Rock World | World 6: The rocky mountain world, with Morton Koopa Jr. as the boss. Afterwards, the player fights Bowser Jr. on an airship again. |
Cloud World | World 7: The sky world, with Ludwig von Koopa as the boss. |
Bowser's World | World 8: A volcanic world, with a tower, an airship, and Bowser's Castle. The bosses for this world are Magikoopa, Bowser Jr., and Bowser. |
| World 9: The bonus world with all the themes incorporated together. | |
| World Coin: The multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect. |
Characters[edit]
Playable[edit]
Supporting[edit]
Enemies[edit]
Bosses[edit]
This game is the first game to feature the Koopalings in their new D models. This is also the only 2D Mario game to have both tower and castle bosses be a Koopaling.
| Boss | Place(s) fought | How to defeat |
|---|---|---|
Larry Koopa | World 1- World 1- | The player needs to jump on Larry three times while dodging his magic blasts. In the second fight, he is on rising platforms that make it harder to gauge jumping. |
Roy Koopa | World 2- World 2- | The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes. |
Lemmy Koopa | World 3- World 3- | The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player will have to jump higher. |
Wendy O. Koopa | World 4- World 4- | The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up. |
Iggy Koopa and Big Chain Chomp | World 5- World 5- | The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different—a Big Chain Chomp pulls Iggy on a chariot. |
Morton Koopa Jr. | World 6- World 6- | The player needs to jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to rise up using a Ground Pound, and the player instantly loses a life if it flattens them. |
Ludwig von Koopa | World 7- World 7- | The player should jump on Ludwig three times when he comes down from his flight. In the next fight, there are elevators, making the fight more convoluted. Ludwig is very skilled, using homing magic blasts and multiple magic blasts at the same time. |
Magikoopa | World 8- | The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts. |
Bowser Jr. | World 4- World 6- World 8- | The player needs to jump on Bowser Jr. in his Junior Clown Car three times in the first fight by flying up to him. In the second fight, the player can bump Bowser Jr. into electricity to defeat him. In the third and final fight, he uses the regular Koopa Clown Car, and bombs must be sent up three times. |
Bowser | World 8- | The player needs to jump on the skull button to drop Bowser into the lava. When Bowser is huge, the lava must be drained to defeat him, by moving through the platforms and pressing the last button. |
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