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STEP Skyrim SE Guide
Because we have been working towards a major website overhaul and guide methodology change since the last release (v), we have been using "STEP " as an overarching term in reference to our new site, methodology, and guide(s). Details about the coming changes are on the forums, and we have refined the STEP:Mandate and some of the detail on our new direction. With the release of STEP , we will be releasing guide updates to Skyrim SE, exclusively. For our STEP Skyrim LE Guide, we will release a final update and continue to support it, but do not plan on releasing any updates beyond routine maintenance. Here, we present a beta release of the STEP Skyrim SE Guide vb under our standard versioning scheme but distinct from that of our Skyrim LE guides.
There have been many changes, so check out the Changelog for all the fine details.
- Visit the forums and provide feedback related to STEP.
- Also follow STEP on Facebook.
- To support hosting and maintenance of the STEP Community Project, contributions are welcome.
Created by TheCompiler, STEP is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modding template. New modders can follow STEP explicitly to achieve an enhanced, vanilla experience, or more experienced modders may use it as general guide from which to build a foundation.
The STEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the STEP Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
New to Modding?
We recommend that you
- read through this Guide at least once before attempting installation.
- follow all linked guides and read through them, as well.
There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.
Nomenclature
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
- STEP Patches: A "patch" is a plugin that allows two or more mods to work together without conflicting. The STEP Patches are such plugins, but allow all of the mods in the STEP Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".
Minimum System Requirements
We recommend the following hardware configuration for running a STEP Skyrim SE installation at a resolution of x The minimum requirements will allow most users to install and run the Baseline options, which are Skyrim SE's recommended requirements. The recommended requirements for this Guide will allow most users to install and run a modded setup beyond that of the Baseline options (higher quality options). For those wishing to use high quality options at resolutions higher than x, be advised that a more powerful system will likely be required.
| Hardware | Minimum | Recommended |
|---|---|---|
| Windows OS | Windows 10 bit | Windows 10 bit |
| CPU | Intel Core i or equivalent | Intel Core i or equivalent |
| System RAM | 8 GB | 8 GB or higher |
| GPU | Nvidia GTX 3GB / AMD R9 4GB | Nvidia GTX or equivalent or better / 4GB VRAM or higher |
| Drive Space | ~40 GBs | ~50 GBs |
| Monitor Resolution | x | x or higher |
Time Requirement
Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a start to finish process, a recommend schedule for completing it is:
- Day 1: Steps 1 - 3
- Day 2: Step 4
- Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span days.
- Final Day: Finish the remainder of the Guide.
The overall message here is that STEP encourages users to always follow proper computer ergonomics when modding! Remember to take breaks and happy modding!
Game Installation and Modding Setup
| Start Out Clean! It is particularly important for new users begin with clean installations of both Steam and Skyrim in order to be successful with the setup of this Guide the first time through. |
Before continuing with this Guide
Those who have not completed the System Setup Guide should stop and do so now. The STEP guide expects that all users have previously completed the steps in related guides or are at least familiar with those steps and ramifications of not having completed them.
Mod Organizer 2
Mod Organizer 2 is the successor to Mod Organizer, and is now the official mod manager for all STEP game guides. It supports both bit and bit versions of Bethesda games. The major changes it brings are
- A return to normal plugin/BSA relationship - Users will no longer be able to load BSAs without loading the corresponding plugin as they did with MO. The plugins must be active for the BSAs to load, which is the intended behavior that the game expects.
- New MO2 installation options - Users will have the choice between installing MO2 in "standalone" or "portable" mode. Unless Merge Plugins is going to be utilized, it’s purely an individual preference. Merged Plugins will currently only work when MO2 is installed and used in “portable” mode. STEP recommends “standalone” mode for use with this guide. This allows us to design all of our game guides around using MO2's "Instances". This means one MO2 installation is used for all supported games. Users should decide how they wish to install and use MO2 before continuing; keeping in mind the space requirements mentioned in our System Setup Guide.
| This guide assumes that the reader is familiar with MO, so if that is not the case, please see the Mod Organizer Guide. |
Tools Installation and Setup
STEP recommends the tools for modding be installed and setup as “standalone” applications, when possible. This means a tool is installed once and used for all games. Most of the modding tools used already have this feature built in and some are meant to be used as such. Following this recommendation will also reduce redundant tool installations; thus, saving hard drive space, and it's more organized. The instructions throughout this Guide will assume the tools are installed as “standalone” applications. However, users are free to set up their tools as they see fit.
Tool Installation
Users should install the tools to the location created while following the System Setup Guide (i.e., ). Install the following tools to that location:
The "Modding" folder structure should now reflect:
- (optional; may be installed elsewhere)
Mod Organizer 2 - Configuration
Initialization
STEP recommends using all applications as standalone programs, including Mod Organizer 2. The below instructions for MO2's first run reflect this. If MO2 is run in Portable mode, users will need to adjust the instructions as appropriate. To initialize Mod Organizer 2:
- Launch MO2 by running its executable (e.g. )
- Upon launch, users will have a choose between setting it up as portable or create a new instance. Choose [New - Create a new instance.]
- Select SkyrimSE from the drop-down and choose [OK].
- A prompt will appear informing you about the option of changing the location of data stored. Read it and click [OK].
- The installer should automatically detect the Skyrim SE installation (e.g. ). Select it.
- If it didn't find the location, browse to to the Skyrim SE installation path.
- Another prompt will appear for first time installers asking to run the tutorial or not. First time MO users should run it for a quick lesson on MO. Experienced MO users can skip it.
- MO2 is now ready to use.
Settings
The only settings covered here are to enable MO to download mods from Nexus.
- Open the MO settings by clicking on the Configure settings and workarounds icon.
- Click on the Nexus tab.
- Click the [Connect to Nexus] button under the Nexus Connection section.
- This opens a browser window to Nexus Mods. If necessary, login. Then click the [Authorize] button and close the window.
- Upon returning to MO window, users should find their Nexus account information populated.
- Click [OK] to close the settings window. If MO prompts a restart, let it.
Profile Setup
Now users will take advantage of Mod Organizer's profile feature by creating/editing two profiles for use during this Guide:
- Launch MO2, choosing the Skyrim SE Instance.
- On the default profile, arrange the mods in the left pane in the following order:
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- Click the Configure Profiles button on the menu bar.
- Select the Default profile and click [Rename].
- Rename this profile to or something similar
- Ensure the Use profile-specific Game INI Files box is ticked and select [OK].
- Users can also tick Use profile-specific Save Games, if desired.
- Ensure the renamed profile is still selected and click [Copy].
- Name the new profile , or anything similar.
- Tick the same boxes from step 6, above.
- Close the window by clicking [Close].
- Users will likely see a window saying some INI files were missing and will be copied. This is normal.
- If an error is displayed about missing "www.cronistalascolonias.com.ar" files, restart MO (or do a system reboot if one hasn't been done yet).
- Ensure that the STEP Skyrim SE profile is the currently selected profile in the Profile drop-down menu.
Tool Setup
All tools installed in Step 1 should be added to MO2. Some tools will have been auto-detected and added already; however, ensure the settings below are set for all tools, regardless. xEdit is used for this example:
- Click the [Configure the executables] button at the top of the main Mod Organizer window.
- Over the left pane of the executables config, click the [+] to add a new executable, and then [Add from file].
- Navigate to the www.cronistalascolonias.com.ar file (e.g. ).
- This should auto-fill most of the fields.
- Change the title to xEdit.
- The following arguments can be helpful. Input them in the Arguments field separated by a single space:
- e.g.
- "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
- "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files.
- Click [Apply].
- Repeat these steps to add the remaining executables as indicated in the table below:
Tool Setup Table
| Executable | Title | Argument(s) |
|---|---|---|
| www.cronistalascolonias.com.ar | xEdit | |
| www.cronistalascolonias.com.ar | xEditQuickAutoClean | |
| DynDOLODexe | DynDOLOD | |
| www.cronistalascolonias.com.ar | LOOT | |
| TexGenexe (installed with DynDOLOD) | TexGen | |
| xLODGenexe | xLODGen |
Users can arrange their tools in any order they wish using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.
BethINI Setup
BethINI needs to be run for the current MO2 profile to establish the INIs before beginning the mod installations. To do this:
- Close MO2 and run BethINI (e.g. ).
- Select "Skyrim Special Edition" from the game selection box.
- Allow BethINI to handle custom INIs, if prompted.
- Go to the Setup tab
- Ensure the Game path is correct (e.g. ).
- Ensure the Mod Organizer path is correct (e.g. ).
- For the INI Path, select Mod Organizer - STEP Skyrim SE from the drop-down menu. NOTE: This depends on the MO2 Profile Setup
- If BethINI does not automatically find the profiles, browse to MO2's folder.
- For 'instance' users, the profile will be stored in the user's folder (e.g. )
- BethINI should restart whenever the INI path changes in order to associate the MO2 profile information.
- Return to the Setup tab.
- If BethINI will be used for multiple games from a single installation, the “Always Select Game” box should be selected.
- Select the Basic tab.
- Ensure the Window Resolution matches the system resolution.
- The recommended Antialiasing is "TAA".
- The other recommended options to tick are:
- Windowed Mode
- Borderless
- Vsync
- Lock Frame Rate NOTE: This reduces 'tearing' effects and is optional, depending on whether or not the graphics software is used to limit frame rate.
- The [Medium] Preset is recommended as a baseline to avoid problems before initial testing when guide setup is complete (this can be changed at any time later).
- Tick the box for Recommended Tweaks.
- Select the Detail tab.
- Untick Reflect Sky (water reflections are not accurate with respect to the LOD of most custom builds)
- Select the Visuals tab.
- Untick Improved Shader (introduces visual glitches and inconsistencies on snow)
- Now Save and Exit.
Users now have a minimal setup for the game INIs for testing and running the game during the mod installations. Once all mods have been installed, BethINI will be run again to complete the INI setup.
Users should now relaunch Mod Organizer and ensure the STEP Skyrim SE profile is selected to continue with the Guide.
LOOT
At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:
- Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
Notice:
If LOOT fails to start, try adding the following argument as described in Tools Setup:Notice:
If LOOT cannot find the game directory, add the path to folder to Installed Path under LOOT settings. - Click the [Sort Plugins] icon at the top of the LOOT window.
- Several plugins will show warnings. The next section describes how to clean them up.
- Click [Apply] button, which has replaced the Sort button at the top.
- Close LOOT.
| When running LOOT before completing the STEP Guide, additional warnings may be indicated. These will all be fixed by the end of this guide. |
Up to this point, users should only have the following plugins, in the order listed:
- www.cronistalascolonias.com.ar
- www.cronistalascolonias.com.ar
- www.cronistalascolonias.com.ar
- www.cronistalascolonias.com.ar
- www.cronistalascolonias.com.ar
If the plugins are not in the order listed, run LOOT now.
Cleaning Vanilla Master Files
To resolve potential issues later, the vanilla plugin masters should be cleaned with xEdit.
Clean the Masters
Vanilla masters should be cleaned in the following order:
- www.cronistalascolonias.com.ar
- www.cronistalascolonias.com.ar
- www.cronistalascolonias.com.ar
- www.cronistalascolonias.com.ar
Standard Cleaning Procedures
- Run xEditQuickAutoClean from the drop-down executable list in MO2.
- On the plugin selection window, double-click on the mod being cleaned (e.g. www.cronistalascolonias.com.ar).
- Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g., ) inside of Overwrite at the bottom of the MO mod list (left) pane.
Follow the standard cleaning procedures to clean www.cronistalascolonias.com.ar, followed by www.cronistalascolonias.com.ar. Once Dawnguard is cleaned, complete the manual cleaning below
- Run xEdit from MO.
- At the prompt, double-click on www.cronistalascolonias.com.ar
- Once loaded, type in in the FormID field (above the mod list) and hit [Enter/Return].
- In the right pane, find the "XEZN - Encounter Zone" record.
- In the www.cronistalascolonias.com.ar column, right-click on the "RiftenRatwayZone [ECZNFBB9]" entry and select [Remove].
- If a prompt appears select Yes for each of these removals.
- In the FormID field again, type in and hit [Enter/Return].
- On the www.cronistalascolonias.com.ar column, right-lick on the "www.cronistalascolonias.com.ar" header and select [Remove].
- In the FormID field again, type in and hit [Enter/Return].
- On the www.cronistalascolonias.com.ar column, right-lick on the "www.cronistalascolonias.com.ar" header and select [Remove].
- Now close xEdit.
- Ensure www.cronistalascolonias.com.ar is ticked in the pane, Backup plugins is ticked at the bottom of the prompted window and click [OK].
Once Dawnguard's manual cleaning is complete, follow the standard cleaning procedures to clean www.cronistalascolonias.com.ar, and then finally, www.cronistalascolonias.com.ar.
Moving the Cleaned Files
After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following:
Cleaned Masters
- On the MO window, click the [Open list options] button at the top of the left pane, next to the profile selection drop-down.
- Choose Create empty mod, name it , and click [OK].
- Move this mod up the MO mod list to just after "DLC: Dragonborn".
- Enable the new mod listing.
- In MO, hold Ctrl and double-click on the now-empty Cleaned Vanilla Masters mod to open it in Windows Explorer.
- Click the [Show Open Folders menu] button above the MO mod list (left) pane, and select Open Game Folder to open the game folder in Windows Explorer (e.g. , and open .
- Move the four cleaned master files from into .
Original Masters
- In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on Overwrite to open in Explorer.
- Inside the "SSEEdit Backups" folder, rename the files to "MasterName.esm" (i.e. "Update.esm").
- If there are multiple copies of any of the files, use the one with the earliest timestamp (the original).
- Click the [Show Open Folders menu] button above the MO mod list (left) pane, and select Open Game Folder to open the game folder in Windows Explorer (e.g.
- Move or copy the renamed files into the 'real' game "Data" directory (), choosing to overwrite/replace, if asked.
- All Explorer windows can be closed now.
- Right click on Overwrite, select [Clear Overwrite], and click [OK].
| Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO2. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise. |
At this point, the Bethesda masters should be cleaned and the mod list order should reflect:
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- Cleaned Vanilla Masters
Understanding the STEP Patches
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow users to use various mods together without any major issues, while still achieving the desired outcome from the mods. Thus, the STEP Patches are one part patch and one part mod.
STEP Patches
- STEP Skyrim SE - Conflict Resolution Patch
- For those that would opt for their own custom lighting and weather mods
- Patches all applicable mods except for Lighting & Weather mods
- STEP Skyrim SE - Lighting & Weather Patch
- For those that are using STEP Guide lighting and weather
- Patches only the applicable Lighting & Weather mods
At this point users should have their systems fully set up and ready to install mods . Users who are unaware of how to complete mod installations using MO2 should return to that Guide and refresh their knowledge. When installing mods, keep the following in mind:
|
| MO Separators: Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. STEP recommends using these separators for each Mod Group following. To create a separator:
|
Mod Table Reference
Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.
| Mod Name | Baseline | Quality Options | DLC Required | Notes |
|---|---|---|---|---|
| Mod Name | Baseline | Notes |
Legend
| STEP Patch | A green vertical bar in the row at the immediate left-hand column of the table before the mod name indicates that the mod is required by the STEP Patches. |
| Mod Name | Shortened version (where applicable) of Nexus mod name presented as a link to Nexus for download. |
| Link to the mod's wiki page, which includes various information about the mod. | |
| Baseline | This notes the STEP Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below. |
| Quality Options | Indicates if there are lower or higher quality options for the mod relative to the Baseline recommendation: |
| | |
| | |
| | |
| Notes | Brief notes that apply to the mod or installation. In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "STEP recommends 'Option A'." In other cases, there may only be one appropriate option, which fits the STEP Mandate. These instructions will take the form of: "Download and install 'Option A'." Users will also see links displayed as: Detailed instructions available. Users should follow these links to find detailed instructions for installing the mod. |
Extenders
- Third-party programs (or extensions thereof) that enhance a games functionality or display.
Resources
- Programs or mods that provide additional resources or functions for modding.
Foundation
- Mods that should be listed early in a modded setup and overwritten by other mods.
Audiovisual - Animations & Effects
- Mods that alter the animations and effects in the game.
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-