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Overwatch update time: Summer Games patch notes include Lucioball Remix for PS4 and Xbox
GENERAL UPDATES
Priority Requeue for Backfilled Games
If you join a game after it has started to replace a player who has previously left, you are considered to have "backfilled" into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
CUSTOM GAMES UPDATES
Lopsided Teams
Further customize how many players can be on each team in a custom game. While games are still limited to 12 players in total, you are now able to choose any number of slots on Team 1 and Team 2. For Workshop users, this affects how many dummy bots can spawn on each team. If the total number of player slots is 12, that defines how many dummy bots can spawn on each team (e.g. a 4v8 mode would allow for 4 dummy bots on one team and 8 on the other). If the total number of player slots is less than 12, additional dummy bots may be added to either team as long as the total number of players is within 12 (e.g. a 4v0 mode would allow up to 8 additional dummy bots on either team). We're excited to see what asymmetrical game modes you all come up with!
COMPETITIVE UPDATES
Modification to High SR Grouping Restrictions
To match the new maximum SR of a player can achieve after finishing placements, you can no longer queue for Competitive Play in a group with more than 2 players if any player in the party is SR or higher.
WORKSHOP UPDATES
- New Workshop Actions
- Set Ammo
- Set Max Ammo
- Set Weapon
- Set Reload Enabled
- Disable Game Mode HUD
- Enable Game Mode HUD
- Disable Game Mode In-World UI
- Enable Game Mode In-World UI
- Disable Hero HUD
- Enable Hero HUD
- Disable Kill Feed
- Enabled Kill Feed
- Disable Messages
- Enable Messages
- Disable Scoreboard
- Enable Scoreboard
- Set Ability Charge
- Set Ability Resource
- Set Jump Vertical Speed
- Disable Nameplates
- Enable Nameplates
- Start Forcing Player Outlines
- Stop Forcing Player Outlines
- Enable Movement Collision With Environment
- Disable Movement Collision With Environment
- Enable Movement Collision With Players
- Disable Movement Collision With Players
- Start Modifying Hero Voice Lines
- Stop Modifying Hero Voice Lines
- Add Health Pool To Player
- Remove Health Pool From Player
- Remove All Health Pools From Player
- Set Player Health
- New Workshop Values
- Ammo
- Max Ammo
- Weapon
- Is Reloading
- Event Was Environment
- Current Array Index
- Input Binding String
- Ability Charge
- Ability Resource
- Mapped Array
- Workshop Setting Toggle
- Workshop Setting Integer
- Workshop Setting Real
- Last Created Health Pool
The Workshop Setting values allow you to expose tunable values of your script to their own special section in the Custom Game Settings. With these settings, you can specify the min, max, default, and types of data (Integer, Real, Toggle) you'd like to expose to users. If one or more of these values are used in your script, a new autogenerated Workshop Settings card will appear in the settings menu, allowing you to tweak these value overrides prior to launching the game mode.
BUG FIXES
Heroes
- Brigitte - Fixed a bug with the hero information description for Repair Pack
- Moira - Fixed a bug that caused additional Biotic Orb impact VFX to become delayed if bouncing multiple times
- Orisa - Fixed a bug that caused some of the VFX for Orisa's "Oh!" highlight intro to not appear properly
- Pharah - Fixed a bug that caused the rocket launcher weapon to disappear in 3P if her Rocket Guitar emote is interrupted
- Reinhardt - Fixed a bug that allowed two Reinhardt's to collide during Charge and not knock each other down
- Sombra - Fixed a bug that could cause Hack to mispredict or appear to take longer to complete in higher latency situations
- Symmetra - Fixed a bug that allowed turrets to be placed within map geometry in Junkertown
- Zenyatta - Fixed a bug that caused an animation pop after casting Orb of Harmony or Orb of Discord
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