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Ps4 wolfenstein new order game download amazon

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Wolfenstein: The New Order

Wolfenstein: The New Order is a action-adventurefirst-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 20 May for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox , and Xbox One. The game is the seventh main entry in the Wolfenstein series and the successor to 's Wolfenstein, set in an alternate history s Europe where the Nazis won the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to stop the Nazis from ruling over the world.

The game is played from a first-person perspective and most of its levels are navigated on foot. The story is arranged in chapters, which players complete in order to progress. A morality choice in the prologue alters the game's storyline; some characters and small plot points are replaced throughout the two timelines. The game features a variety of weapons, most of which can be dual wielded. A cover system is present.

Development began in , soon after id Software gave MachineGames the rights for the franchise. The development team envisioned Wolfenstein: The New Order as a first-person action-adventure game, taking inspiration from previous games in the series and particularly focusing on the combat and adventure elements. The game attempts to delve into character development of Blazkowicz, unlike its predecessors—a choice from the developers to interest players in the story. They aimed to portray him in a heroic fashion.

At release, Wolfenstein: The New Order received generally positive reviews, with praise particularly directed at the combat and the narrative of the game. Critics considered it a positive change to the series and nominated it for multiple year-end accolades, including Game of the Year and Best Shooter awards from several gaming publications. A stand-alone expansion, Wolfenstein: The Old Blood, was released in May and is set before the events of the game. A sequel, Wolfenstein II: The New Colossus, was released in October

Gameplay[edit]

Wolfenstein: The New Order is an action-adventure and first-person shooter video game played from a first-person perspective. To progress through the story, players fight enemies throughout levels.[1] The game utilizes a health system in which health is divided into separate sections that regenerate; if an entire section is lost, players must use a health pack to replenish the missing health.[2]

Players may take cover behind objects during firefights, using it as a tactical advantage and to avoid taking damage from enemies.

Players use melee attacks, firearms, and explosives to fight enemies, and may run, jump, and occasionally swim to navigate through the locations. Melee attacks can be used to silently take down enemies without being detected. Alternatively, players can ambush enemies, which often results in an intense firefight between the two parties.[3]

A cover system can be used in combat as assistance against enemies. Players have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels.[4] The game gives players a wide variety of weapon options; they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.[5] Weapon ammunition must be manually retrieved from the ground or from dead enemies.[6] Players have access to a weapon inventory, which allows them to carry as many weapons as they find. With some of these weapons, players have the ability to dual wield, giving them an advantage over enemies by dealing twice as much damage.[3] Players can customize weapons through the use of upgrades; for example, a rocket launcher can be attached to the side of an assault rifle, and a wire cutting tool can be upgraded to a laser gun.[7]

Plot[edit]

The Nazis have deployed advanced technologies, enabling them to turn the tide against the Allies. In July , U.S. special forces operative Captain William "B.J." Blazkowicz (Brian Bloom), accompanied by pilot Fergus Reid (Gideon Emery) and Private Probst Wyatt III (A.J. Trauth), take part in a massive Allied air raid against a fortress and weapons laboratory run by his nemesis, SS-Oberst-Gruppenfuhrer Wilhelm "Deathshead" Strasse (Dwight Schultz). The three are captured and brought to a human experimentation laboratory where Deathshead forces Blazkowicz to choose who he will gruesomely kill, Fergus or Wyatt, before leaving Blazkowicz and the survivor to die in the laboratory's emergency incinerator.[8] They escape the laboratory, but Blazkowicz suffers a critical head injury during the escape, rendering him unconscious and putting him in a coma. He is brought to a psychiatric asylum in Poland, where he remains in a vegetative state for 14 years from which he is unable to awaken. He is cared for by the asylum's head nurse Anya Oliwa (Alicja Bachleda) and her parents, who run the facility under the Nazi regime. Blazkowicz watches as Anya's parents are regularly forced to hand patients over to Nazi authorities, who deem them Untermenschen for their mental disabilities and take them to General Strasse for unknown experimentation.[9]

In , fourteen years after Blazkowicz's admission, the Nazis ordered that the asylum is to be shut down, killing all the patients and executing Anya's family when they resist. Blazkowicz awakens from his vegetative state as he is about to be executed, killing the extermination squad and escaping the asylum with Anya.[9] Blazkowicz and Anya drive to her grandparents' farm, where they inform him that the Nazis won the war by forcing the United States to surrender in and that the members of the ensuing Resistance were captured. Blazkowicz interrogates a captured officer from the asylum, learning that the top members of the Resistance are imprisoned in Berlin before executing him with a chainsaw. Anya's grandparents smuggle her and Blazkowicz through a checkpoint in Stettin before they travel to Berlin. During the train ride, Blazkowicz and Anya enter into a romantic relationship.[10] When they arrive, Anya helps Blazkowicz break into the prison, where he rescues the person he spared fourteen years prior (Fergus or Wyatt)[11] and finds that the Resistance movement is a revived Kreisau Circle led by Caroline Becker (Bonita Friedericy), who was left paralyzed due to her injuries at Isenstadt.[12]

The Resistance execute an attack on a Nazi research facility in London, bombing their base of operations, stealing secret documents and prototype stealth helicopters.[13] The documents reveal the Nazis are relying on reverse-engineered technology derived from an ancient organization known as Da'at Yichud, which created such inventions as energy weapons, computer artificial intelligence, and super concrete; however, it is revealed that someone is tampering with the super concrete's formula, making it susceptible to mold deterioration. The Resistance discover a match with Da'at Yichud member Set Roth (Mark Ivanir), who is imprisoned in a forced labor camp.[14] Blazkowicz agrees to go undercover inside the camp and meets Set, who tells him that the Nazis have been using technology made by him and other Jewish scientists to mass-produce and control robots, and offers to help the Resistance in return for the destruction of the labor camp. Blazkowicz finds a battery for a device that controls the camp robots, which he and Set then use to destroy the camp and rescue prisoners.[15]

Set reveals to the Resistance that the Nazis' discovery of one of the Da'at Yichud caches, which included advanced technology centuries ahead of its time, is what allowed Germany to surpass the Allies in military might and ultimately win the war. Set agrees to assist the Resistance by revealing the location of one such cache, but states that the Resistance requires a U-boat to access it.[16] Blazkowicz obtains a U-boat, but discovers that it is the flagship of the Nazis' submarine fleet, and is equipped with a cannon designed to fire nuclear warheads, which requires codes from the Nazi lunar research facility to operate.[17] Blazkowicz uses the technology found in the Da'at Yichud cache, namely the Spindly Torque—a sphere that destroys the super concrete—to steal the identity of a Nazi lunar scientist and infiltrate the Lunar Base.[18] He succeeds at obtaining the codes, but upon returning to Earth, he discovers that Deathshead has mounted an assault on the Resistance base, capturing some of the members.[19]

The Resistance use the nuclear codes and the Spindly Torque to mount an assault on Deathshead's compound. Rescuing the captured resistance prisoners and evacuating them, Blazkowicz makes it to the top of the tower, struggling to Deathshead's workshop. Inside, Deathshead greets Blazkowicz, revealing to him that he possesses the brain of the soldier that Blazkowicz chose to die, and puts it in a robot. The robot comes alive and assaults Blazkowicz, who defeats it and puts his friend to rest by destroying the brain. Commandeering a larger robot mecha, Deathshead attacks Blazkowicz, who gets the upper hand and destroys the robot, dragging Deathshead out of it. He repeatedly stabs Deathshead, who pulls out a grenade which explodes, killing Deathshead and mauling Blazkowicz. As a gravely wounded Blazkowicz crawls towards a window, he mentally recites "The New Colossus" as he watches the Resistance survivors boarding a helicopter, alongside Anya and Set. Seeing that they have reached safety, and bleeding heavily from his injuries, Blazkowicz orders the Resistance to fire the nuclear cannon.[20] After the credits, a helicopter is heard approaching.[5]

Development[edit]

After developer MachineGames was founded, the employees began brainstorming ideas, and pitching them to publishers. In June , MachineGames owner ZeniMax Media acquired id Software and all of its property, including Doom, Quake and Wolfenstein. Bethesda Softworks, who had previously declined a pitch from MachineGames, suggested that they develop a new game from a franchise acquired by ZeniMax. MachineGames inquired about developing a new game in the Wolfenstein series; the studio visited id Software, who approved of MachineGames' request for a new Wolfenstein game. By November , paperwork was signed, allowing MachineGames to develop Wolfenstein: The New Order.[21] Preliminary development lasted approximately three years.[22]

The existence of Wolfenstein: The New Order was first acknowledged by Bethesda Softworks on 7 May , through the release of an announcement trailer.[23] Prior to this, Bethesda teased the upcoming project by releasing three images with the caption "".[24] Though originally due for release in late , the game was delayed to in order for the developers to further "polish" the game.[25] In February , it was announced that The New Order would launch on 20 May in North America, on 22 May in Australia, and on 23 May in Europe.[26] The Australian and European release dates were later pushed forward, resulting in a worldwide launch on 20 May [27] All pre-orders of the game granted the purchaser an access code to the Doombeta, developed by id Software.[28] In accordance with Strafgesetzbuch section 86a, the German release of The New Order had all Nazi symbols and references were removed.[29] The German software ratings board, Unterhaltungssoftware Selbstkontrolle, later introduced the "social adequacy clause", which allowed the use of such imagery in relevant scenarios, reviewed on a case-by-case basis.[30] Bethesda made the uncensored international version, which lacks German as a language option, available for purchase in Germany on 22 November , while continuing to sell the censored and localised version separately.[30] Following the game's release, MachineGames began developing Wolfenstein: The Old Blood, a standalone expansion pack set before the events of The New Order. It was released in May [31]

Gameplay design[edit]

The initial inspiration for Wolfenstein: The New Order came from previous games in the franchise. Senior gameplay designer Andreas Öjerfors said that it was the "super intense immersive combat" that defined the previous games, so MachineGames ensured that this element was included in The New Order. The development team refer to the game as a "first-person action adventure", naming this one of the unique defining points of the game.[32] "It is the David vs Goliath theme", Öjerfors explained. "B.J. against a global empire of Nazis." Öjerfors acknowledged that many aspects of the game's narrative are exaggerated elements of the Nazi Party: "The larger than life leaders, strange technology, strange experiments."[33] The team viewed the game as a "dark-roasted blend of drama, mystery, humor". Creative director Jens Matthies explained that they "take perhaps the most iconic first-person shooter franchise in history and push it into a strange new world".[34]

Development was conducted on the id Tech 5 engine, which allowed the developers to scale the game equally between different platforms.

Wolfenstein: The New Order is the second game to use id Software's id Tech 5 engine, after Rage (). The game utilizes the engine to add a large amount of detail to the game world.[35] The team often found it difficult to develop the game with p resolution at 60 frames per second, particularly on complex environments, but "we always made it work somehow", said Matthies.[36] He has said that the main advantages of the engine is the speed and the detailing, while its biggest disadvantage is dynamic lighting; "on the other hand the static light rendering is really awesome, so you have full radiosity and can do really spectacular-looking things using that," he added.[37] Senior concept artist Axel Torvenius said that one of the main inspirations for the art design of the game was films from the s, calling out the James Bond movies.[38] The design for the Nazis in the game was influenced by the aesthetics of the Nazis at the end of the World War II; "it's blended with the style of the s and the fashion ideals of how to express yourself visually", Öjerfors explained. This viewpoint is influenced by the element of exaggeration, which is common throughout the game's design and has been acknowledged by the team as a development inspiration.[39] Character models can be covered in up to a ktexture; however, this is not used often in the game on individual characters, due to the difficulty of seeing it from a distance.[33]

Wolfenstein: The New Order only features a single-player mode. The team felt that dividing focus and resources across both a single-player and an online multiplayer mode would be less efficient.[40] When questioned about the lack of an online multiplayer mode, Öjerfors explained that the decision was simple. "If we could take every bit of energy and sweat the studio has and pour all that into the single-player campaign, it gives us the resources to make something very, very cool, compared to if we would also have to divert some of our resources to making multiplayer."[32] Executive producer Jerk Gustafsson attributed the choice to the style of game the team is familiar with, stating that MachineGames is "a single-player studio".[41]

Characters and setting[edit]

The team attempted to develop characters that offer a unique experience to the game. "The overarching goal for us was about building an ensemble of genuinely interesting characters we wanted to interact with", said Matthies. They strived to connect the thoughts and actions of all characters to the human experience, allowing players to know "why a person is doing what they are doing".[42] Matthies feels that all characters, particularly the allies, contain some dimension of his own personality. "They're an expression of something that is part of me that I think is interesting to explore", he said.[37]

The game's playable character, William "B.J." Blazkowicz, has been previously featured as the playable protagonist of all Wolfenstein games. When developing the character of Blazkowicz for The New Order, MachineGames considered his appearances in previous games in the series. When doing this, they realised that the character had never really developed at all throughout the games; "He's just the guy that you play", said Pete Hines, Vice President of PR and Marketing for Bethesda. The team discovered that they were interested in exploring his story, which is what they later invested in.[43] Throughout the game, Blazkowicz communicates some of his inner thoughts through short monologues, many of which reveal that he has been traumatized by some of his experiences. "We always loved the idea of a prototypical action hero exterior juxtaposed with a rich and vulnerable interior psychology", said Matthies.[42] One of the largest priorities for the team when developing the character of Blazkowicz was to "reveal whatever needs to be revealed to [Blazkowicz] and the player" simultaneously; Matthies felt that, despite the simplicity of this concept, it is rarely used in games.[37] Prior to developing The New Order, the team had primarily worked on games that involved antihero protagonists. However, id Software wished Blazkowicz to be portrayed differently in the game. Matthies said, "It's really important to [id] that BJ is a hero, and not an anti-hero."[44] The team attempted to develop Blazkowicz into a character that players could relate to, as they felt that players are generally unable to relate to video game protagonists. "The goal is not to have a protagonist that's so neutral that you can project yourself into them; the goal is to have a protagonist that is so relatable that you become them", said Matthies.[45] They tried to make players become "emotionally in sync" with Blazkowicz, using the morality choice in the game's prologue to do so.[46]

Wilhelm "Deathshead" Strasse, the game's main antagonist, has been previously featured as an antagonist of Return to Castle Wolfenstein () and main antagonist of Wolfenstein (). For The New Order, the team achieved closure on his story; to do so in an effective way, they wanted to find an interesting angle to portray him: his personality is full of enthusiasm, and he appreciates life after his near-death experience in the previous game.[46] When developing the Nazis, Matthies states that the team "didn't want to cartoon-ify them", instead opting to treat them seriously.[36]Gideon Emery, who portrayed Fergus Reid, auditioned for his role in the game. He described Fergus as "a tough as nails soldier, who gives [Blazkowicz] both support and a pretty hard time in the process".[47] Matthies felt that Fergus is a type of father figure to Blazkowicz, and that he "only gives negative reinforcement". Conversely, he saw Wyatt as a "sort of son surrogate", as Blazkowicz is tasked as being his protector and mentor, and that he gives "positive reinforcement".[46] Max Hass, a seemingly brain-damaged member of the Resistance, was inspired by the character of Garp from John Irving's novel The World According to Garp. Alex Solowitz portrayed Max in the game. "Max was the most challenging character to cast, which seems counter-intuitive because he's a pretty simple guy on paper, but it took a tremendous actor to pull that off and a long time to find him", Matthies said.[37]

A large aspect of the game is the alternate history in which it is set, where the Nazis won the Second World War. The team saw this aspect as an opportunity to create everything at a very large scale, with very little limitations; "so many things that we can create, and work with, and expand on. So, I never really felt that we were limited", said Öjerfors.[48]

Music production[edit]

Wolfenstein: The New Order makes use of an original score that reflects the alternate universe depicted in the game. "We wanted to identify with different sounds that were kind of iconic, s sounds, and then do our own twist on them to make a sound authentic enough that it felt realistic", said Hines. The team placed a high importance on the game's music. During the game's development, composer Mick Gordon traveled to Sweden to meet with the team, and he spotted the game over three days, partly collaborating with both Fredrik Thordendal[49] and Richard Devine.[50] Gordon expressed the difference in composing the soundtrack for Wolfenstein: The New Order compared to other games: "Usually you sign onto a project and then you're given a list of battle cues to do."[51]

"The New Order", the game's main theme, was composed by Mick Gordon. He collaborated with a few other musicians to produce the original score for the game.

Problems playing this file? See media help.

The team began searching for a genre on which to base the soundtrack. They initially sought inspiration from the music of Richard Wagner, who was admired by Nazi Party leader Adolf Hitler. After studying Wagner's work, however, the team discovered that it did not necessarily fit with the game's tone. They searched for a style of music that would suit the Nazis, ultimately selecting distortion. "There's lots of analogue distortion types, there's all sorts of different pedals and valves and things that are really breaking up", said Gordon. They also took inspiration from s music, using analogue equipment such as tape machines and reel-to-reel machines. Gordon has said that the soundtrack is "a tribute to all things guitar". In collaboration with each other, the team of musicians composed over six hours of music which scores the game.[52] Matthies said, "A lot of the score features odd time signatures yet it's all very groovy."[53]

Bethesda, AKQA, and COPILOT Music and Sound collaborated on the marketing campaign for Wolfenstein: The New Order to invent the fictional state-owned German record label Neumond Recording Company. The campaign was crafted to introduce the video game's alternate history in the form of pop music from the s. The label promoted ten fictional German pop artists: seven original songs, and three covers reworked into German from their original versions. Each artist was given a full biography, and the singles were packaged with album cover artwork.[54] The covered songs were featured in trailers but omitted from the game because the songs' owners did not want their work to be associated with Nazi imagery.[55][a] The original songs created for the Neumond label were initially written in English to ensure that the lyrics reflected Wolfenstein's alternate history without creating content that could be used for actual propaganda outside of the game, given the sensitive nature of the game's subject matter.[56]

Reception[edit]

Critical response[edit]

Wolfenstein: The New Order was released to mostly positive reviews. Metacritic calculated an average score of 81 out of based on 23 reviews for the Windows version,[57] 79 out of based on 18 reviews for the Xbox One version[58] and 73 reviews for the PlayStation 4 version.[59] Reviewers liked the game's concept, narrative and combat mechanics.

The combat mechanics of the game received praise. Daniel Hindes of GameSpot felt that the intensity and variety of the combat in the game has granted the series "a breath of fresh air", and believes that it managed to fulfill his nostalgic expectations from the series.[63] Ryan Taljonick of GamesRadar called it "satisfying".[64] Simon Miller of www.cronistalascolonias.com.ar lauded the game's shooting and stealth mechanics, naming the former as "solid".[69] Similarly, GameSpot's Hindes noted that the stealth was "simple but effective", and named it one of the best things about the game.[63] Steve Boxer of The Guardian also called out the stealth, calling it "decent".[71]

Colin Moriarty of IGN considered the narrative and characters one of the best features, stating that it's where the game "really shines".[66] Matt Sakuraoka-Gilman of Computer and Video Games called the narrative "intelligently written, brilliantly voiced and highly polished".[72]Kotaku's Mike Fahey felt somewhat divided about the story, initially finding the attempts at emotion too obvious, but ultimately feeling satisfied, calling it "spectacular". He also praised the characterization of Blazkowicz in the game.[73] GamesRadar's Taljonick also felt mixed about the game's characters, finding Blazkowicz interesting, but feeling as though the supporting characters were quite undeveloped, leaving players to forget about them during gameplay.[64] Conversely, Matt Bertz of Game Informer noted that the attempts to give Blazkowicz more depth feel odd in reflection to his brutal actions during other parts of the game.[62] www.cronistalascolonias.com.ar's Miller also felt negatively about the narrative, calling it "awful".[69]Joystiq's Ludwig Kietzmann commented on the drastic changes in the narrative's pacing, feeling that it "dragged down" whenever the player is forced to search for ammunition;[67]Steven O'Donnell of Good Game believed otherwise, feeling like he was "gearing up and patching up" after each fight.[74]

In the midst of World War II, the Nazis drop an atomic bomb on Manhattan, settling their victory. Reviewers praised the use of this alternate history within the game.

The game's use of an alternate history concept, with the Axis victory in World War II, was commended by many reviewers. IGN's Moriarty and GameSpot's Hindes called it "interesting",[63] with the former naming it one of the standout points of the game.[66] Jason Hill of The Sydney Morning Herald called the concept "absorbing",[75] while Owen Anslow of The Mirror called it "intriguing".[76]Destructoid's Chris Carter felt that the development team "went all the way" and spent a lot of time on the game's concept.[60]

The graphical design of the game received commentary from reviewers. GameSpot's Hindes praised the visual design, noting that it accurately captured the time period, while effectively depicting the alternate storyline in which the game is set.[63] Taljonick of GamesRadar stated that the game's level design contributes to his enjoyment of the shooting sequences. He also praised the size of the levels, enjoying the possibility of participating in a large gunfight "with some sort of plan".[64] Kotaku's Fahey praised the level design for similar reasons, admiring the degree of detail in the game.[73]Digital Spy's Liam Martin shared mixed commentary on the design, noting that the character models are animated well, but the game is "hardly a shining example of next-gen graphical potential".[70]ABC's Alex Walker criticized the game's graphical design, commenting that the developers "focus[ed] their attention" on other aspects of the game.[77]

Most critics and commentators shared the opinion that The New Order was better than they were expecting from a Wolfenstein game.[66][76][78] Jon Blyth of Official Xbox Magazine called the game an "unexpected gem",[79] while ABC's Walker said that he "never expected [to] enjoy [the game] so much".[77]The Sydney Morning Herald's Hill said that the game ensures that the series is "a relevant force again",[75] while Destructoid's Carter felt that the game "does wonders for essentially rebooting the franchise without rendering all the previous stories moot".[60]Edge agreed, calling the developers "brave".[80]Tom Watson wrote in New Statesman that The New Order was "the big surprise of the year" for "modernis[ing] this old classic", praising its graphics, game play, and plot.[81]

Sales[edit]

Within a week of its release, Wolfenstein: The New Order became the second best-selling game of in the United Kingdom, behind Titanfall. The game topped the weekly UK charts in its first week, totaling a quarter of all games sold in the region and accounting for 36% of revenue.[82] According to MCV, it was the 22nd best-selling game of in the UK.[83] In the United States, the game was the fourth and seventh best-selling game of May and June , respectively.[84][85] The game was ranked the fifth and fourteenth best-selling digital PlayStation 4 game of May and June , respectively.[86][87] In its first week in Japan, the PlayStation 3 and PlayStation 4 versions of the game were placed on the charts at 15th and 8th, respectively, collectively selling over 11, units.[88] By June , the game had sold almost , physical units in Europe, equating to over €21 million.[89]

Awards[edit]

Wolfenstein: The New Order received multiple nominations and awards from gaming publications. The game won Game of the Year from Classic Game Room, received nominations from the Golden Joystick Awards,[90]Good Game[91]Game Informer,[92] and IGN Australia,[93] and received runner-up from Polygon.[94] It was also placed on various lists of the best games of USA Today placed it at 9th,[95]Eurogamer at 10th,[96] and Ars Technica at 6th.[97] The game also received nominations for Best Shooter from The Escapist,[98]The Game Awards,[99]Game Informer,[]GameTrailers,[] Hardcore Gamer[] and IGN.[] It received nominations signifying excellence in storytelling from The Game Awards,[99] the Golden Joystick Awards,[90] IGN Australia[93] and the SXSW Gaming Awards.[] It achieved runner-up for Biggest Surprise awards from both Giant Bomb[] and the readers of Kotaku.[] It was also nominated for Best PC Game by IGN Australia,[93] receiving runner-up by Kotaku readers.[] The game was also nominated for Best Multiplatform from Hardcore Gamer,[] Best Console Game from IGN Australia,[93] and Best PlayStation 3 Game,[] Best Xbox Game,[] and Best Xbox One Game from IGN.[]

List of awards and nominations for Wolfenstein: The New Order
DateAwardCategoryRecipient(s) and Nominee(s)ResultRef.
24 October 32ndGolden Joystick AwardsBest Gaming Moment The timeline choice Nominated [90]
24 October 32ndGolden Joystick AwardsBest Storytelling Wolfenstein: The New OrderNominated [90]
24 October 32ndGolden Joystick AwardsGame of the Year Wolfenstein: The New OrderNominated [90]
5 December The Game AwardsBest Narrative Wolfenstein: The New OrderNominated [99]
5 December The Game Awards Best Shooter Wolfenstein: The New OrderNominated [99]
7 December Press Play TV's Game of the Year Awards Best Reboot Wolfenstein: The New OrderWon []
9 December Good Game Awards Best Game Wolfenstein: The New OrderNominated [91]
9 December Kotaku Awards Biggest Surprise of the Year, Reader's Choice Wolfenstein: The New OrderRunner-Up []
7 December Press Play TV's Game of the Year Awards Best New Character Fergus Reid Nominated []
11 December Kotaku Awards PC Game of the Year, Reader's Choice Wolfenstein: The New OrderRunner-Up []
22 December USA Today's Best of Game of the Year Wolfenstein: The New OrderNinth[95]
22 December Game Revolution's Best of Awards Best Action Game Wolfenstein: The New OrderNominated []
23 December GameTrailers Best of Awards Best Shooter Wolfenstein: The New OrderNominated []
26 December Giant Bomb's Game of the Year Awards Best Surprise Wolfenstein: The New OrderRunner-Up []
26 December Ars Technica's Best of Game of the Year Wolfenstein: The New OrderSixth[97]
27 December Hardcore Gamer's Best of Awards 's Dark Horse Wolfenstein: The New OrderWon []
30 December Hardcore Gamer's Best of Awards Best Shooter Wolfenstein: The New OrderNominated []
30 December Hardcore Gamer's Best of Awards Best Multiplatform Wolfenstein: The New OrderNominated []
30 December Polygon's Games of the Year Game of the Year Wolfenstein: The New OrderRunner-Up [94]
31 December The Escapist Awards Best Shooter Wolfenstein: The New OrderNominated [98]
31 December Classic Game Room Game of the Year Awards Game of the Year Wolfenstein: The New OrderWon []
2 January Eurogamer's Reader's top 50 games of Best Video Game Wolfenstein: The New OrderTenth[96]
7 January New Game Network Game of the Year Awards Most Memorable Character William "B.J." BlazkowiczNominated []
7 January New Game Network Game of the Year Awards Most Improved Sequel Wolfenstein: The New OrderNominated []
7 January New Game Network Game of the Year Awards Best Shooter Wolfenstein: The New OrderNominated []
8 January Game Informer's Reader Choice Awards Game of the Year Wolfenstein: The New OrderNominated [92]
8 January Game Informer's Reader Choice Awards Best Shooter Wolfenstein: The New Order
Источник: www.cronistalascolonias.com.ar:_The_New_Order
ps4 wolfenstein new order game download amazon

Ps4 wolfenstein new order game download amazon

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