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Microsoft Flight Simulator

Windows-based flight simulator software

Microsoft Flight Simulator (often abbreviated as MSFS or FS) is a series of amateur flight simulator programs for Microsoft Windowsoperating systems, and earlier for MS-DOS and Classic Mac OS. It is one of the longest-running, best-known, and most comprehensive home flight simulator programs on the market. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. At 38 years old,[2] it is the longest-running software product line for Microsoft, predating Windows by three years. Microsoft Flight Simulator is one of the longest-running PC video game series of all time.[3][4]

Bruce Artwick began the development of Flight Simulator in His company, Sublogic, initially distributed it for various personal computers.[4] In , Artwick was approached by Microsoft's Alan M. Boyd who was interested in creating a "definitive game" that would graphically demonstrate the difference between older 8-bit computers, such as the Apple II, and the new bit computers, such as the IBM PC, still in development. In , Artwick's company licensed a version of Flight Simulator for the IBM PC to Microsoft, which marketed it as Microsoft Flight Simulator .

In , Microsoft closed downAces Game Studio, which was the department responsible for creating and maintaining the Flight Simulator series. In , Dovetail Games were granted the rights by Microsoft to port the Gold Edition of Microsoft's Flight Simulator X to Steam and publish Flight Simulator X: Steam Edition.

Microsoft announced a new installment at E3 in , simply titled Microsoft Flight Simulator, to be released initially on PC and ported over to the Xbox Series X at a later date. It was released on August 18, on PC. However, the Xbox edition will be released on Friday the 20th of November [5]

On July 12, , Microsoft opened up preorders and announced that Microsoft Flight Simulator for PC will be available on August 18, [6] The company announced three different versions of the title – standard, deluxe, and premium deluxe, each providing an incremental set of gameplay features, including airports, and airplanes to choose from.[7]

History[edit]

Microsoft Flight Simulator began as a set of articles written by Bruce Artwick in about a 3D computer graphics program. When the magazine editor said that subscribers wanted to buy the program, Artwick set to work to create it and incorporated a company called subLOGIC Corporation in The company began selling flight simulators for several computer platforms, including the , Altair , and IMSAI In subLOGIC released FS1 Flight Simulator for the Apple II. In , subLOGIC released a version for the TRS, and in they licensed an IBM PC version with CGA graphics to Microsoft, which was released as Microsoft Flight Simulator . It was unusual in that it was not an application program requiring an operating system, but contained its own operating system, which displaced the installed one as long as the program was running. In the early days of less-than% IBM PC compatible systems, Flight Simulator and Lotus were used as unofficial compatibility test software for new PC clone models.[8]

subLOGIC continued to develop for other platforms and ported Flight Simulator II to the Apple II in ; the Commodore 64, MSX, and Atari in ; and to the Amiga and Atari ST in Meanwhile, Bruce Artwick left subLOGIC and founded The Bruce Artwick Organization to continue his work on subsequent Microsoft releases, beginning with Microsoft Flight Simulator in Microsoft Flight Simulator reached commercial maturity with version , and went on to encompass the use of 3D graphics and graphic hardware acceleration.

Microsoft continued to produce newer versions of the flight simulation software, adding features, such as new aircraft types and augmented scenery. The and versions were available in "Standard" and "Professional" editions, where the latter included more aircraft, tools and scenery options. The release (version 9) marked the celebration of one hundred years of powered flight and had only one edition. Flight Simulator X, released in , returned to dual versions with a "Standard" and a "Deluxe" edition.

The flying area encompasses planet Earth with varying degrees of detail and includes over 24, airports. There is an ever-growing list of scenery representing major landmarks and popular cities. Landscape details become sparse as gameplay moves away from population centers within the flight simulator, particularly outside the United States, although a variety of websites offer scenery add-ons to remedy this.

The three latest versions incorporate sophisticated weather simulation, along with the ability to download real-world weather data (first available with Flight Simulator ). Additional features in these newer versions include air traffic environments with interactive air traffic control functions, new aircraft models from the historical Douglas DC-3 to the modern Boeing , interactive lessons, challenges, and aircraft checklists. The two latest versions of Microsoft Flight Simulator have a "kiosk mode", which allows the application to be run in electronic kiosks located in public places like shopping malls. Microsoft Flight Simulator has a wide selection of upgrades and add-ons, both free and commercial, official and fan-made.

Microsoft Flight Simulator X[edit]

Microsoft Flight Simulator X is the second most recent major release of Microsoft Flight Simulator, and the last one developed by Aces Game Studio. It includes a graphics engine upgrade and compatibility with preview DirectX 10 and Windows Vista. It was released on October 17, , in North America. There are two versions of the game, both on two DVDs. The "Deluxe" edition contains the new Garmin G integrated flight instrument system in three cockpits, additional aircraft, and missions; Tower Control capability in multiplayer mode; higher detail scenery for cities and airports; and a Software Development Kit (SDK) for development. The main improvements are graphical.

Microsoft has also released a Flight Simulator X demo, which contains three aircraft, two airports, and two missions. It is compatible with Windows XP SP2 and Windows Vista.

Closure of the Aces Game Studio[edit]

On January 22, , it was reported that the development team was heavily affected by Microsoft's program of job cuts, with indications that the entire Microsoft Flight Simulator team had been laid off.[9][10] Microsoft confirmed the closure of the Aces Game Studio on January 26, , in a post on the official FSInsider Web site.[11] stating "This difficult decision was made to align Microsoft's resources with our strategic priorities. Microsoft Flight Simulator X will remain available at retail stores and Web retailers, the Flight Sim community will continue to learn from and encourage one another, and we remain committed to the Flight Simulator franchise for the long term."

According to former Aces employee Phil Taylor, the shutdown was not due to sales performance of FSX, but due to management problems and delays in project delivery, combined with increased demand for staff.[12] Speculation in the mainstream and gaming media was that future versions could be released as an Internet-based version, or on Microsoft's Xbox platform.[13]

In October , two (out of over fifty) former members of the Aces Game Studio formed a new game studio called the Cascade Game Foundry[14] for the development of simulation games.[15][16]

Third-party developer agreements[edit]

Lockheed Martin Prepar3D[edit]

In late , Aces Game Studio announced Microsoft ESP (Enterprise Simulation Platform), a development platform for companies that want to create products that use the technology in Flight Simulator. Following the closure of the Aces Game Studio in January , Lockheed Martin announced in late that they had negotiated with Microsoft a licensing agreement to purchase the intellectual property (including source code) for the Microsoft ESP product. It is the commercial-use version of Flight Simulator X SP2. On May 17, ,[17] Lockheed announced that the new product based upon the ESP source code would be called Prepar3D (P3D). Lockheed hired members of the original Aces Game Studio team to continue development of the product.

In November , Lockheed Martin debuted Prepar3D version 1.[18] Version was released in April , with a retail license cost of US$[19] A developer license is also available for a monthly fee of US$ In March , along with the release of version , the pricing strategy was revised. The Professional edition is now available for US$, with an Academic License available for US$

After releasing version 2 in and version 3 in , the team released bit version 4 in May

Version 5 was released on April 14,

Dovetail Games[edit]

Microsoft Flight Simulator X: Steam Edition[edit]

On July 9, , Dovetail Games announced that Microsoft had granted them rights to develop the next Flight Simulator in the series. Dovetail Games also announced the release of Flight Simulator X: Gold Edition on Steam for late , titled Microsoft Flight Simulator X: Steam Edition. It was released on December 18, It is a re-release and includes content that was provided with the original FSX: Gold Edition which includes FSX: Deluxe Edition, the Acceleration expansion pack, and both official Service Packs and repackages them in one bundle and a single installation. The Steam Edition includes "all standard Steam functionality", including an overhaul of the multiplayer support to go through Steam rather than the now-defunct GameSpy,[20] improved stability on Windows 7 and 8, and features minor performance tweaks including a complete recompile using VS[21]

Additionally, Dovetail Games has worked with existing developers and publishers to distribute their content on Steam as DLC. Currently, there are over add-ons for FSX: Steam Edition [22] from over 35 developers available on the Steam store including Aerosoft, Captain Sim, Orbx Simulation Systems, Real Environment Xtreme (REX), Carenado, Virtavia, and others.

Flight Sim World[edit]

In May , Dovetail Games announced Flight Sim World, based on the codebase of Flight Simulator X, and released later that month.[23] Only a year later, on April 23, , Dovetail announced end of development of Flight Sim World and the end of sales effective May 15, [24]

Microsoft Flight[edit]

Not part of the Microsoft Flight Simulator series

In February , Microsoft released a new flight simulator titled Microsoft Flight. Developed by The Coalition (as Microsoft Game Studios Vancouver), it was not part of the Microsoft Flight Simulator series, but instead was designed to replace it and aimed at drawing new users into flight gaming. While claiming to be simpler to use for inexperienced users, it is incompatible with Flight Simulator and does not allow the use of existing Flight Simulator add-ons (including aircraft, objects, and photographic scenery).

On July 26, , Microsoft cancelled further development of Flight.[25]

Microsoft Flight Simulator ()[edit]

On June 9, as part of their E3 conference announcements Microsoft revealed that they would be bringing back the Flight Simulator series with an updated release, simply titled Microsoft Flight Simulator. On the same day, Microsoft launched a new website for the title and posted a teaser video on their Xbox YouTube channel.[26] The new version features tight integration of ground satellite data and Microsoft's own Azure AI into the simulator's engine to generate near-photorealistic graphics. Asobo Studio is the lead developer.[27]

The game is Microsoft's first simulator since Microsoft Flight in [28] In addition to the PC release it will also be released for the Xbox One, making it the first entry in the Microsoft Flight Simulator series to be released for a gaming console. The Windows PC version of the simulator was released on August 18, [29] The launch date for Xbox One and Xbox Series X and Series S is yet to be announced.

Add-ons, customisation, and community involvement[edit]

The long history and consistent sales of Flight Simulator has encouraged a very large body of add-on packages to be developed as both commercial and volunteer ventures. A formal software development kit and other tools for the simulator exist to further facilitate third-party efforts, and some third parties have also learned to 'tweak' the simulator in various ways by trial and error. As for number of add-ons, tweaks, and modifications Flight Simulator can accommodate solely depends on the user's hardware setup. The number is not limited by the simulator, and when multiple computers are linked together with multiple monitors and third party software and controls, Flight Simulator enthusiasts can build their own realistic home cockpits.

Aircraft[edit]

Individual attributes of Flight Simulator aircraft that can be customized include: cockpit layout, cockpit image, aircraft model, aircraft model textures, aircraft flight characteristics, scenery models, scenery layouts, and scenery textures, often with simple-to-use programs, or only a text editor such as 'Notepad'. Dedicated 'flightsimmers' have taken advantage of Flight Simulator's vast add-on capabilities, having successfully linked Flight Simulator to homebuilt hardware, some of which approaches the complexity of commercial full-motion flight simulators.

The simulator's aircraft are made up of five parts:

  • The model, which is a 3D CAD-style model of the aircraft's exterior and virtual cockpit, if applicable. Models consist of two distinct sections - the main chassis or "core", and accessories or dynamic parts, such as the landing gear or ailerons.
  • The textures, bitmap images which the game layers onto the model. These can be easily edited (known as repainting), so that a model can adopt any paint scheme imaginable, real or fictional.
  • The sounds, literally what the aircraft sounds like. This is determined by defining which WAV files the aircraft uses as its sound-set.
  • The panel, a representation of the aircraft's cockpit. This includes one or more bitmap images of the panel, instrument gauge files, and sometimes its own sounds.
  • The FDE, or Flight Dynamics Engine. This consists of the airfile (a *.air file), which contains hundreds of parameters that define the aircraft's flight characteristics, and the www.cronistalascolonias.com.ar file, which contains more and easier-to-edit parameters.

Most versions of Microsoft Flight Simulator include some of the world's most popular aircraft from different categories, such as the Mooney Bravo and Beechcraft Baron 58, which fall into the general aviation category; the Airbus A and Boeing , which fall into the civil jets category; the Robinson R22, which falls into the helicopter category; the Air Scheffel , which falls into the general aviation category again; and many other planes commonly used around the world.

Not being limited to using the default aircraft, add-on planes can be downloaded from many sources for free or purchased, which can then be installed into Microsoft Flight Simulator. The Beechcraft D pictured above, is an add-on aircraft. Similarly, add-on repaints can be added to default aircraft; these repaints are usually downloaded for free.

AI traffic[edit]

A growing add-on category for the series is AI (artificial intelligence) traffic. AI traffic is the simulation of other vehicles in the FS landscape. This traffic plays an important role in the simulator, as it is possible to crash into traffic (this can be disabled), thus ending your session, and to interact with the traffic via the radio and ATC. This feature is active even with third-party traffic. Microsoft introduced AI traffic in MSFS with several airliners and private aircraft. This has since been supplemented with many files created by third-party developers. Typically, third-party aircraft models have multiple levels of detail, which allow the AI traffic to be better on frame rates, while still being detailed during close looks. There are several prominent freeware developers. Some third-party AI traffic can even be configured for "real time" departures.

Scenery[edit]

Scenery add-ons usually involve replacements for existing airports, with enhanced and more accurate detail, or large expanses of highly detailed ground scenery for specific regions of the world. Some types of scenery add-on replace or add structures to the simulator. Both freeware and payware scenery add-ons are very widely available. Airport enhancements, for example, range from simple add-ons that update runways or taxiways to very elaborate packages that reproduce every lamp, pavement marking, and structure at an airport with near-total accuracy, including animated effects such as baggage cars or marshalling agents. Wide-area scenery enhancements may use detailed satellite photos and 3-D structures to closely reproduce real-world regions, particularly those including large cities, landmarks, or spectacular natural wonders.

Flight networks[edit]

Virtual flight networks such as IVAO, VATSIM, and Pilot Edge as well as Virtual Skies, and Mindstar Aviation's AirspaceVR [30] use special, small add-on modules for Flight Simulator to enable connection to their proprietary networks in multiplayer mode, and to allow for voice and text communication with other virtual pilots and controllers over the network. These networks allow players to enjoy and enhance realism in their game. These networks are for ATC (air traffic control).

Miscellaneous[edit]

Some utilities, such as FSUIPC, merely provide useful tweaks for the simulator to overcome design limitations or bugs, or to allow more extensive interfacing with other third-party add-ons. Sometimes certain add-ons require other utility add-ons in order to work correctly with the simulator.

Other add-ons provide navigation tools, simulation of passengers, and cameras that can view aircraft or scenery from any angle, more realistic instrument panels and gauges, and so on.

Some software add-ons provide operability with specific hardware, such as game controllers and optical motion sensors.

www.cronistalascolonias.com.ar is one website that host a forum style knowledge base aimed at the development of add-on items, tools, and software.

Availability[edit]

A number of websites are dedicated to providing users with add-on files (such as airplanes from actual airlines, airport utility cars, actual buildings located in specific cities, textures, and city files). The wide availability over the internet of freeware add-on files for the simulation package has encouraged the development of a large and diverse virtual community, linked up by design group and enthusiast message boards, online multiplayer flying, and 'virtual airlines'. The internet has also facilitated the distribution of 'payware' add-ons for the simulator, with the option of downloading the files, which reduces distribution costs.

Reception[edit]

PC Magazine in January called Flight Simulator "extraordinarily realistic a classic program, unique in the market". It praised the graphics and detailed scenery, and concluded "I think it's going to sell its share of IBM PCs, and will certainly sell some color/graphics adapters".[31]BYTE in December wrote that "this amazing package does an incredible job of making you think you're actually flying a small plane". While it noted the inability to use a RGB monitor or a joystick, the magazine concluded that "for $ you can't have everything".[32] A pilot wrote in the magazine in March that he found the simulated Cessna to be "surprisingly realistic". While criticizing the requirement of using the keyboard to fly, he concluded "Microsoft Fight Simulator is a tour de force of the programmer's art It can be an excellent introduction to how an aircraft actually operates for a budding or student pilot and can even help instrument pilots or those going for an instrument rating sharpen their skills".[33]

Another pilot similarly praised Flight Simulator in PC Magazine that year, giving it 18 out of 18 points. He reported that its realism compared well to two $3 million hardware flight simulators he had recently flown, and that he could use real approach plates to land at and navigate airports Flight Simulator's manual did not document.[34]Compute! warned "if you don't know much about flying, this program may overwhelm you. It's not a simple simulation. It's a challenging program even for experienced pilots". The magazine concluded that Flight Simulator "is interesting, challenging, graphically superb, diverse, rewarding, and just plain fun sheer delight".[35]Flight Simulator was reviewed in in Dragon # by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[36]

Computer Gaming World stated in that Flight Simulator 5 "is closer to simulating real flight than ever before".[37]

Microsoft Flight Simulator X was reviewed in by GameSpot. The reviewer gave the game an out of 10 and commented on how it was realistic enough to be used for real-life flight training.[38]

Awards[edit]

The success of the Microsoft Flight Simulator series has led to Guinness World Records awarding the series seven world records in the Guinness World Records: Gamer's Edition . These records include "Longest Running Flight Sim Series", "Most Successful Flight Simulator Series", and "Most Expensive Home Flight Simulator Cockpit", which was built by Australian trucking tycoon Matthew Sheil, and cost around $, to build.[39]

See also[edit]

References[edit]

  1. ^www.cronistalascolonias.com.ar
  2. ^"About the Aces Team" (Press release). Microsoft. Retrieved
  3. ^Stokker, Serban (). "Flight Simulator X Lands On Gold". www.cronistalascolonias.com.ar Retrieved
  4. ^ abLai, Eric (). "Flight Simulator will Soar Despite Microsoft Layoffs". PCWorld. Retrieved
  5. ^www.cronistalascolonias.com.ar
  6. ^Warren, Tom (). "Microsoft Flight Simulator will launch on August 18th on PC". The Verge. Retrieved
  7. ^"Microsoft's Flight Simulator will launch on August 18". TechCrunch. Retrieved
  8. ^Gulick, Charles (). Runway U.S.A.Microsoft Press. ISBN&#;. Retrieved
  9. ^Remo, Chris (). "Report: Microsoft Makes Big Cuts At Flight Sim Studio". Gamasutra. Retrieved
  10. ^Plunkett, Luke (). "Flight Simulator Devs Grounded By Microsoft Job Cuts". Kotaku. Retrieved
  11. ^"About the Aces Team". FS Insider. Retrieved
  12. ^Taylor, Phil (). "End of an Era Part II: Links and Speculation". Future GPU Thoughts and Musings. Archived from the original on Retrieved
  13. ^Li, Eric (). "Despite laying off Flight Simulator team, Microsoft still 'committed to flying games'". Computerworld. Retrieved
  14. ^"Cascade Game Foundry".[permanent dead link] Press Release: Cascade Game Foundry Forges Ahead, Opens New Simulation Game Development Studio, October&#;12,&#;&#;()
  15. ^"BREAKING NEWS - ACES Studio Crew forms new company - The Flight Simulator Network". Archived from the original on Retrieved
  16. ^"Archived copy". Archived from the original on Retrieved CS1 maint: archived copy as title (link)
  17. ^"Lockheed Martin Announces Prepar3D". Archived from the original on
  18. ^"Prepar3D Product Overview". Lockheed Martin - Prepar3D. Retrieved
  19. ^"Prepar3D website". www.cronistalascolonias.com.ar Retrieved
  20. ^"FSX Insider FAQs". FSX Insider. Retrieved
  21. ^Dovetail Games (18 December ). "Microsoft Flight Simulator X: Steam Edition Change Log". Steam Community.
  22. ^"FSX: Steam Edition App page". Steam. Retrieved
  23. ^"Flight Sim returns to the skies this month with new title". PCGamesN. Retrieved 10 April
  24. ^"Flight Sim World Closure Announcement". Steam. Retrieved
  25. ^"Microsoft cancels Flight and Project Columbia development". SlashGear. Retrieved November 1,
  26. ^"Microsoft Flight Simulator - E3 - Announce Trailer". Xbox. YouTube. 9 June Retrieved 9 June
  27. ^Machkovech, Sam (September 30, ). "The new MS Flight Simulator taught me how to fly an actual plane". Ars Technica. Retrieved October 5,
  28. ^Keane, Sean. "E3: Microsoft Flight Simulator coming to PC". CNET. Retrieved
  29. ^"Microsoft Flight Simulator | Xbox & Windows 10". www.cronistalascolonias.com.ar. Retrieved
  30. ^www.cronistalascolonias.com.ar
  31. ^Fastie, Will (January ). "Flight Of The The PC Takes Off". PC Magazine. p.&#; Retrieved 21 October
  32. ^Malloy, Rich (December ). "Reviewer's Notebook". BYTE. p.&#; Retrieved 20 October
  33. ^Miastkowski, Stan (March ). "Microsoft Flight Simulator". BYTE. p.&#; Retrieved 22 October
  34. ^Aarons, Dick (). "A Perfect Flight". PC Magazine. p.&#; Retrieved 25 October
  35. ^Florance, David (December ). "Microsoft Flight Simulator for PC & PCjr". Compute! (review). p.&#; Retrieved 30 October
  36. ^Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February ). "The Role of Computers". Dragon (): 42–
  37. ^Trimble, Timothy L. (January ). "The Friendly Skies Of Flight Simulator 5". Computer Gaming World. pp.&#;–
  38. ^Jeff Lackey, "Microsoft Flight Simulator Review"Archived at the Wayback Machine, GameSpot, 21 Oct
  39. ^Moses, Asher (). "Matt's on a different plane and it's surreal". The Sydney Morning Herald. Retrieved 12 May

External links[edit]

Источник: www.cronistalascolonias.com.ar

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