Acquisitions incorporated book pdf download free

Acquisitions incorporated book pdf download free

acquisitions incorporated book pdf download free

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Acquisitions incorporated

ACQUISITIONS
INCORPORATED.


CREDITS Additional Design: Luke Lancaster, Zac Naoum
Additional Flavor Text Writers: Jerry Holkins, Mike Krahulik, Patrick
This book was a collaboration between Wizards of the Coast and
Penny Arcade. Members of the Wizards of the Coast team are Rothfuss, Morgan Webb, Amy T. Falcone, Kate Welch, Ryan
marked with an asterisk. Hartman, Kris Straub, Luke Lancaster

Creative Directors: Jerry Holkins, Elyssa Grant, Production Services: Cynda Callaway,* Jefferson Du nlap.* David
Scott Fitzgerald Gray Gershman*

Designers: Shawn Merwin, Teos Abadfa, Jerry Ho lkins, Scott Brand and Marketing: Ryan Hartman, Elyssa Grant, Greg Tito,* Cate
Fitzgerald Gray Olsen, Anna Vo,* Stride PR, PR*

Producers: Elyssa Grant, Dan Tovar* Additional Penny Arcade Team Members: Mike Buland, David
Associate Producer: Bill Benham* Coffman, Beth Damis, Patrick Groome, JeffKalles, Lidija Piper.
Development: Shawn Merwin, Tees Abadfa, Scott Fitzgerald Gray, Joshua Price, Laura Stringer

Chris S. Sims, Ben Petrisor*, Jeremy Crawford* <:Additional D&D Team Members: Bart Carroll, Pelham Greene,
Adam Lee, Ari Levitch, Christopher Lindsay, Shelly Mazzanoble,
Lead Editor: Scott Fitzgerald Gray Mike Mearls. Christopher Perkins, Satine Phoenix, Hilary Ross,
Editors: Michele Carter, Chris S. Sims, Scott Fitzgerald Gray, Liz Schuh, Nathan Stewart, Greg Tito. Kate Welch, Richard
Whitters, Shawn Wood
F. Wesley Schneider*
Indexing: Lyz Liddell Full Acquisitions Incorporated Cast: Jerry Ho lkins as Ominifis
Hereward "Omin" Oran. Mike Krahulik as James Winifred
Art Directors: Mike Krahulik, Francisco Villasenor, Shauna Narciso,* "Jim" Oarkmagic Ill, Patrick Rothfuss as Viari, Morgan Webb as
Kate Irwin'' Morg~n, WWE Superstar Xavier Woods as Bobby Zimeruski,
Wil Wheaton as Aeofel Elhromane, Amy T. Falcone as Walnut
Additional Art Direction: Je rry Holkins, Elyssa Grant, Scott Dankgrass, Ryan Hartman as Donaar Blit'zen, Kate Welch as
Fitzgerald Gray Rosie Beestinger, Kris Straub as K'thriss Orow'b, Scott Kurtz as
Binwin Bronzebottom, Holly Conrad as Strix Beestinger, Anna
Graphic Designers: Amy T. Falcone, Emi Tanji,* Trish Yochum1' Prosser as Evelyn Marthain; with Dungeon Masters Jeremy
Cover Illustrator: Mike Krahulik Crawford and Ch ristopher Perkins
Interior Illustrators: Dabe Alan, Joy Ang, Darren M.A. Calvert,

Oaarken, Michele Giorgi, Gavin Greco, Leesha Hannigan, Tyler
Jacobson, Nicholas Kay, Ju li an Kok, Dora Litterell, Nurse Normal,
Aviv Or, Klaus Pillon, Carmen Sinek, Kris Straub, Kim Van Deun,
Francisco VillasePlor, Chris Walton
Cartographers: Jared Blando, Jason Engle, Robert Lazzaretti, Mike
Schley

ON THE COVER

Ominifis Hereward Dran, CEO ofAcquisitions Incorporated, leads
an assau lt on an lllithid lair in this vibrant piece by Mike Krahulik.

Disclaimer: Acqisit1om Incorporated hos made every legal. moral, and ateont o:umpr
to ensure che safety of1he 1'nformotiof1 coruoined herein. Tho: being said, should or1 em·

ployee meet their end in the servir,e ofAcquisitfons Incorporated. we do reserve the rlgh: ro

reonimo•• you ro perform ligh1 office •asks. Maybe you should read 1he1e conrrocu mort
corefulfy, eh?

EN CE
ISBN:
First Printing: June



DUNGEONS&. DRAGONS , O&D, Wizards ofthe Coast, fo(gotten Realms, die dragon ampersand, Player's H<JndbooJc. Monster Manual. Otmgton Moiier's Cuid~. all other Wizards of <

the Coast product names. and their respective logos are trademarks ofWizards of the Coast m the USA and other countries. Penny Arcade. the PA logo. Acqu1stt1ons Incorporated. the

Al logo. Omin Oran. Jim Darkmagit, and Oonaar Blit':zen are trademarks of Penny Arcade, Inc. The uadcmarks and copyrights associated with the following Acqu1s1t1ons Incorporated
characters are owned by their respective players but used herein under express and ell'.clusive license granted to Penny Arcade, l!"lc.: V1ari (Patrick Rothfuss), MOrgaen {Morgan Webb):
Walnut Dankgrass (Amy T. Falcone); Rosie Beestinger (Kate Welch): and K'thriss Drow'b (Kris Straub). Acquositions Incorporated is the exclusive property of Penny Arcade, Inc..
© 20 19 all rights reserved. T his matern1l 1s protected under the copyright laws ofthe United States ofAmerica. Any reproduction or unaulhonzed use of the material or artwork con-
tained herein is prohibited without the exp1ess written permission ofWizards of the Coast and Penny Arcade, Inc.

Pnnted in rhe USA. © Wizards of the Coast LlC, PO Box , Renton, WA · USA. Manufactured by Hasb<o SA. Rue Emile·Bocchat 31, Delemont. CH.
Represented by Hasbro f 11rope 4 Tbg Sguare Stockley Park lhbndge Middlesex UBJJ 1ET t JK


CONTENTS

Preface 4 Fighter 59 App. A: AcQ lNc
Ch. I: Acquisitions Incorporated 5
h 's jus1Business 5 Monk 61 Omin Oran
A Corpora1e Prospectus 6
Fas1 Franchise Gcncra1or 8 Paladin Jim Darkmagic
Ch. 2: Growing Your Franchise 9
Franchise Advanceme 9 Ranger 64 Viari
Company Positions 18
Rogue 6 5 M6rgren
Cartograph er 19 Sorcerer 67
Decisionisl 21 Warlock Flabbergast
Documancer 23 The ..C.. Team
Iloardsperson Wizard 70 The "B.. Team
Loremonger 26 New Race: Verdan 72 House Dran
Obviator 28 New SpeIIs 74 App. 8: Monsters
Occultan t .. 3 0 Factions and Rival s 77 Chaos Quadrapod
S e c r c l a r ian .. 32 Clockwork Dragon
Franchise Tasks Md Downtime 34 Ch. 4: The Orrery ofthe Wanderer 79 Deep Crow
Ch. 3: Player Options 47 Running an Acquisitions Incorporated Keg Robot
Back g rounds 47 Splugoth the Returned
Playing with Class, 52 Campaign .. 80 Iconic Faction Features 2 14
Barbarian 52 Story Overview

Bard Episode 1: Right Place, Wrong
Cleric 5 6 Heroes 81
Druid 57
Episode 2: Fun in Phandalin 97 Iconic Franchise Features

Episode 3: Darkness al the App. C: Vehicles 17

Lighthouse 11 8 8aule 8alloon
E. d D E Mechanical Beholder
p1so e 4: ran nterpriscs App. D: Orrery and Components
Ep1. sode 5: www.cronistalascolonias.com.ar and Seek App. E: Trinkets
Index
Episode 6: Showdown with the Six

The Campa1·gn to Come


PREFACE

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CQUISITIONS INCOf~PORATED WAS FOUNDED Following these chapters, appendix A presents stal-
in Seattle, Washington, in a time spoken of warts of the Acquisitions Incorporated world, founding
in only hushed tones: the year It first members and characters frGm the company's ongoing
saw life as a podcast, which. at the time, adventures. Appendix B details foes, from terrifying
was an unusual way to play Du CEONS & deep crows to infamous keg robots. Appendices C, D,
DRAGONS. The intervening decade saw and E conclude this guide with a variety of Acq Inc tools
Acq Inc take on many forms- streams, re- and treasures. from vehicles like the battle balloon to
corded content, comics, and, of course, live roleplaying
shows. While these are all now completely normal ways the mighty Orreryofthe Wanderer.
to discover and enjoy D&D, back then, not so much. We
just did it because it seemed like a cool idea, and ten Many hands worked diligently throughout the process
years later, it seems like maybe we were right. Today, of creating the Acquisitions Incorporated campaign and
Acq Inc's adventures continue, dutifully chronicled on- this resulting book. If you put your ear very close to the
line at www.cronistalascolonias.com.ar pages, you will hear us whisper, "thank you."
Our intention with Acquisitions Incorporated was to
bring dark office comedy to a world of swords. sorcery, IT'S JUST BUSINESS
dungeons, and (dare we say) dragons. This book, cre-
ated in concert with Wizards of the Coast, sets you up With its roots set firmly in heroic fantasy, D&D might
for success in your own fantasy-business endeavors. feel out of sync with modern-day business dealings.
Chapter 1 provides an orientation for new franchise But the game and its settings are actually a perfect fit
members, detailing how to start a game and play the for such tropes. What better way to think of the big bad
Acquisitions Incorporated way. Chapter 2 explores the monster at the center of a web of even bigger and badder
various positions within an Acq Inc franchise, introduc- plans than as the CEO of a megacorporation, using ev-
ini;i a variety of roles vital to an adventuring enterprise's ery resource to dominate the market? What is an adven-
success. Chapter 3 delves into backgrounds for Acq turing party but a limited-liability corporation, with each
Inc franchise members, entrenching company goals at member contributing specialized skills to growing the
the core of their beings. In Chapter 4, all this comes to- brand and expanding a power base?
gether in an adventure taking characters from level 1 to
6, establishing a party's claim on a world they"ve begun Likewise. hirelings. sidekicks. apprentices, and other
to explore and strip-mine for profit. paid laborers working for the heroes have been staples
of Du CEO s & DRAGONS since the earliest editions of
the game. Charisma in AD&D was good for little other
than determining how many followers your character
might gather- and, more importantly, how much pain

C H APTE R I I ACQUIS I I JO:>IS I NCORPORATED


and suffering you could put those followers through A CORPORATE PROSPECTUS
before they abandoned you. The world of Acquisitions
Incorporated returns these hired helpers to prominence Throughout history. some people have had things and
for their importance to the campaign story. And, of other people have wanted those things. But where most
course, for comic effect. would gaze upon that arrangement and see an inescap-
able life of unfulfillment, Ominifis Hereward "Om in"
When the characters are relatively low level, an Acqui- Oran saw a business opportunity. Thus was Acquisi-
sitions Incorporated style of play can present them with tions Incorporated born. In the years since, Omin and
even more hurdles to overcome. The often bizarre, un- longtime employee (though less-longtime friend) James
feeling, and surreal elements of corporate and business Winifred "Jim" Darkmagic llI have turned a ta lent for
life can add a degree of danger or absurdity to even the redistribution of property into a reputation as the multi-
most run-of-the-mill adventuring. And as the characters verse's premier adventurers for hire.
attain higher levels- and their franchise attains higher
rank-their connections to Acquisitions Incorporated Omin Dran. CEO of Acquisitions Incorporated and
can help dial up the stakes of any adventure path. In an war priest of Tymora, is the very model of the modern
Acq Inc campaign, every NPC is a potential customer. FaerOn business mien. He prioritizes his responsibili-
Every bit of treasure found is an investment in the fran- ties first to his shareholders (which is to say, himself);
chise and its future. Every other would-be hero is the second to his goddess; and then at some later stage to
competition, and every villain is the head of Evil Incor- the well-being of his employees. It's definitely not third.
porated, just begging for some market volatility. But it's up there somewhere.

Money, as they say, makes the world go around. And Jim Darkmagic III comes from a long line of renowned
as is true in real life, so it goes in the fantasy realm. The wizards, but he turned his back on his family and his in-
far-reaching power of global corporations allied with po- heritance for a life on the stage- at least until well-paid
litical power doesn't just inform our own real world-it heroics came calling. Jim and Omin's unlikely partner-
molds it. Bringing that concept of powerful corporations
working with or against nobility to gain money, power,
and influence into D&D adds another layer of depth to
the story your campaigns create.

WHAT Is ACQUISITIONS

INCORPORATED?

An Acquisitions Incorporated campaign has a unique
texture, because it combines deeply ordinary clerical
toil with multiverse-spanning stakes. And in the end,
you never know which one of those tropes might save
your life.

Acquisitions Incorporated is high fantasy by way of
office comedy. Imagine the Fellowship of the Ring in-
sisting they only trekked from nine to five. Think about
Conan barbarously assailing his way up the corporate
ladder. Or perhaps King Arthur insisting that Excali-
bur's real magic lie in brand awareness, or Robin Hood
pivoting the Merry Men toward a pyramid scheme.

Starting your own Acquisitions Incorporated fran-
chise means stepping into a world of possibility. It opens
up countless adventure hooks, rules for building and
growing your own personalized base of operations, and
a way to introduce Acquisitions lncorporated's specific
sense of farcical corporate culture, questionable moral-
ity, and unfolding narrative to your own game.

Within the world of Acquisitions Incorporated, the
franchise is the center of brand expansion throughout
the world of Faerun and beyond, even as it provides a
new set of tools for player expression and involvement.
In a way, it provides players with a greater purpose to
explore. And although entirely nonnegotiable, franchise
fees are incredibly reasonable.

Our integrated Intern Success Path .
is a robust,
wyunparalleled system for reliabl
whilernax· · · < egrowt 1 year-on-year
< nn1zrng your downstream.

-Omin Dran


. ot always what the
\Vhat the customer wants is n
ship began when Jim was the only surviving candidate - Jim Oarkag1· c
in the running for a hotly contested position with the customer needs or gets.
company. (Any deaths incurred in this process wer e in-
cidental , and not the result of the actions or negligence and- most crucially- paying a cut of the profits into
company coffers on a monthly basis.
of Acq Inc.)
THE A DVENTURI NG Biz
How I T STARTED
In the years between its founding and today. Acquisi-
Acquisitions Incorporated began as most adventuring tions Incorporated has pried deep into the underbelly
groups do, with the wholesale removal of irksome ko- of Waterdeep, commandeered battle balloons above
bolds, scouting ruined towers, delving into dwarven the jungles of Chu It. faced down mechanical beholders,
necropolis-cities. and abandoning wounded goblin and robbed a bank operated by devils. The team has
hirelings named Splug to a terrible fate. The usual stuff. also rubbed shou Iders with some of the most notorious
But in short order, Acq Inc traded kobolds for dragons. figures in the Forgotten Realms. including bumping
and upgraded ruined towers to eldritch temples. As the into Drizzt Do'Urden while journeying through the
company grew. so too did its demand for willing and
able-bodied adventurers. However, a limited payroll Underdark.
meant having to settle for one or the other. When Jim Darkmagic became afflicted with the Death

After coming to the conclusion that a mission state· Curse. there was no definitive proof that this was a
ment best described as "minion harvesting'' sent the direct result of his employment with Acquisitions In-
wrong message. Acquisitions Incorporated started an corporated. or had been incurred while on assignment.
internship program. In accordance with the truism "you However, as Omin had already made his stance on the
get what you pay for," the very first Acq Inc intern died subject of death and termination of employment con-
on his second assignment with the company. But like all tracts very clear. he sought to break the curse. Dabbling
good leaders, Om in Oran understood that truisms cut in some light cloning and contracting the help of a trash
two ways, and he led the remaining team on a legendary witch, the team managed to restore Jim to peak produc-
trek through the Nine Hells to recover the soul of said tivity. Never one to waste company resources. Om in
intern. (Clearly. none of those hells paid for him either.) also traded Jim's clone to a devil. lt seemed prudent

The rogue Viari is one of Acquisitions lncorporated's at the time.
best internship success stories. I n fact, he was so suc- However, nothi ng in Acquisitions Incorporated's sto·
cessful that he remained the company's flagship intern
for nearly a decade. He first joined Acquisitions Incorpo- ried history encapsulates the company's efficacy better
rated during an expedition into the Undermountain dun- than the recovery of Omin"s siscer, Auspicia Oran. from
geons of Halaster Blackcloak (who. due to an ongoing the Wandering Crypt. The specifies of her initial capture
defamation suit, we can no longer refer to as "the Mad by that dread creatu re remain shrouded in mystery.
Mage"). From regrowing his own arm after an unfortu- Some say it was inspired by the e\•il actions of Omin"s
other sister, Portentia. Some also speculate that as the
nace incident with the Apocalypse Dagger, to wrangling sole shareholder of Acq Inc. Omin founded the company
for the express purpose of rescuing his beloved sister.
dinosaurs to win street races, Viari has earned some- Acquisitions Incorporated will not be making further
thing far more valuable than a regular salary with Acq statements on the matter at this time.
Inc. He's earned on-the-job experience.
No COMPETITION
AGGRESSIVE EXPANSION
The company's mounting successes have led. of course,
Thanks to the company's continuing success and robust to imitators and rivals. The Six, counting among their
internship program, Acquisitions Incorporated has long number a certain left-for-dead goblin now named Splu-
since outgrown garden-variety slaughter and disregard goth the Returned, have been a persistent splinter in the
for public well-being. Morgren. an elf ranger from the Acq Inc corporate paw for ages. Suggesting that acqui-
Elsewynn. joined the team as a troubleshooter some sition is a family business, Omin's own sister Portentia
time ago, and quickly showed that her propensity for now runs and serves a competing company called Oran
slaughter and disregard for the public well-being is far Enterprises. Originally founded by what turned out to be
beyond garden variety. a false version of Omin's lost sister, Auspicia. Oran En-
terprises has long sought to execute a hostile takeover
Morgren's recruitment coincided with Acquisitions of Acquisitions Incorporated. All such efforts have been
Incorporated acquiring its first airship. Diviners have skillfully rebuffed, of course, with Acq Inc embracing its
theorized that this was no coincidence. but the com- place as an always-independent (and clearly superior)
bined psychic will of all mortal creatures to put as much
distance between them and the ranger as possible. More operation.
practical minds see the folly in this. since the airship Riding its past success into a completely deliberate
simply gave Morgren a better vantage point.
and planned expansion across the multiverse. Acqui-
Beyond the core Acquisitions I ncorporatcd crew, sitions Incorporated shows no signs of slowing down.
Omin Oran has overseen regular strategic expansion (Because that would likely require self-reflection and
of the Acq Inc brand. The "C" Team. the "B" team, and
numerous other franchise operations have been estab- Cl! \l'TER I .\CQUISl'TIO\'S l~CORPORATED
lished. flying the Acq Inc flag. bearing the Acq Inc sigil,


measured respon ses that are historically off-brand.) And HEADQUARTERS QUIRKS
that expansion means new franchises. The fi r st step d8 Quirk
was Ravnica, a city run by guilds and simply overflowing One staircase leads to two different places somehow.
at the practicability of acquisition for hire. But beyond 2 Any kettle used in the kitchen screams when it boils.
that? Infinite possibilities. Because wherever people 3 Every chair has one leg slightly shorter than the oth-
want things they don't currently have. Acquisitions In- ers.
corporated will be there, asking them to sign. 4 Every stairwell has an illusion ofone additional step
at the top.
FAST FRANCHISE 5 There's a nest in the attic. A big nest. Like, really big.
6 Every Friday, the color of the walls changes to a differ·
GENERATOR ent festive theme.
7 The building was previously owned by a franchise
No time to read the whole book? Who can blame you! rival , and the place is filled with their marketing ma-
(What is this thing, like pages? Yikes.) To get a taste terials.
of the awesomeness that is an Acquisitions Incorporated 8 There 's a space inside the headquarters that's clearly
franchise, just roll up any number of critical franchise a room , but which has no doors.
elements from the tables on this page. (DMs can also do
this if they want to shirk the work of cr eating rival fran- MEMORABLE MAJORDOMOS
chises from whole cloth. Slackers.) d6 Majordomo
A consummate professional. No amount of blood,
FRANCHISE LOGOS OR LIVERY gore, or viscera will keep them from completing their
dut ies.
dlO Logo or Livery 2 A sinister figure who sticks to the shadows and re·
The words "Green Flan" in Elvish spond always to requests with, "Yes, master."
3 The ghost of the previous owner. They do a terrible
2 The symbol of Asmodeus job and refer to all prospective clients as trespassers.
3 The name of the franchise's dead founder, elaborately 4 A brusque, deaf, retired military captain.
S An incredibly cheerful chef, who insists that no busi·
engraved ness is more pressing than a full belly.
4 A beholder's central eye 6 A druid that keeps an open door policy for any and all
animals seeking shelter. Their cleaning policy is less
s The silhouette ofa catoblepas rigorous.

6 Three werewolves howling at the moon RELIABLE CONNECTIONS
7 "Lathander is Our Copilot" d8 Connection
8 A winking Jim Darkmagic Kim the Kid: The best fence in town.
9 A snaking piece ofbarbed wire 2 Jeremy Snoot: The most easily Intimidated customs
10 The franchise's business number official in the city. From blueprints of government
buildings to shipping manifests, he's your halfling.
HEADQUARTERS LOCATIONS 3 York Battleby: A dab hand at knitting and swinging a
dlO Headquarters sword. He takes payment in liquor for either service.
A tavern once owned by smugglers. Tunnel entrances 4 Diana Fenwick: Noble who wants to play criminal;
have clearly been bricked over, and no one's quite enthusiastic, inexperienced, and loaded.
sure where they all lead. 5 "G": The only thing known about this information
2 A simple chapel to a long-forgotten god. The pews broker is the dead-drop point where they exchange
are awfully uncomfortable, but fragrant incense messages, and that they're never wrong.
burns without ceasing. 6 Teresa Clearlake: If you're looking for a place to lie
3 A battle-worn castle. A real fixer-upper, it's seen bet- low, her funeral home is ideal.
ter days. Better years. Maybe even better centuries. 7 Jenkin Twotooth: Always has a job for those looking to
4 A top -of-the-line naval vessel that has somehow been scrape together a few coins. Unfortunately, his teeth
stranded miles inland. outnumber his scruples.
5 A private library. The franchise is free to use the 8 " Mustard" Micah: Famous for being able to get goods
space as long as no harm comes to the books. and people past any blockade. Provided you don't
6 A hollowed-out statue of an ancient king. mind said goods or people smelling strongly of mus·
7 An early model airship. Very early. The balloon is tard for the next month.
mostly patches at this point-a motley assortment of
ship sails, cloaks, and animal skins.
8 A former blacksmith's shop, which was a former exer·
cise studio, and a former cafe before that.
9 A multicolor waterproof canvas stretched over a suc·
cession of jutting stone columns. Within, it always
appears to be late spring.
10 A creaking wagon that smells of turnips, and which is
bigger inside than out.

8 CHAPTER I I ACQUISITIO:-<S INCORPORATED


SA RUN-OF-THE-DU GEON ADVENTURER, FRANCHISE ADVANCEMENT

your character might kick through count- A license to operate an Acquisitions Incorporated fran-
less locked doors, lay down ancient magics, chise comes with nearly limitless benefits! When your
or send any number of monsters to the af- party starts a franchise, you receive a region in which
terlife in the pursuit of fame and treasure. to operate, a franchise headquarters, and a majordomo
to assist with basic headquarters needs. As your char-
\ But when you take your place as part of acters become accomplished adventurers (and continue
an Acquisitions Incorporated franchise, to contribute to I lead Office coffers), Acquisitions I ncor-
you become something more than a mere hero. As a porated helps your franc hise gain even greater benefits!
member of an elite group stand ing on the cutting edge of See the following Franchise Advancement table for a
the adventuring business, the brand precedes you. And summary of what you get at each rank.
sure. sometimes the blades on the cutti ng edge ar e kind
of shar p. But with !lead Office at your back, you know F RANC HISE R ANK
you have the best tools in the i ndustry at your disposal.
And maybe the basic funeral packages Acq Inc offers ar- By default. a franchise rank is gained at each tier of play
en't that great. but there are some tasteful upgrades you (beginning at level I and advancing when the average
might consider. party level reaches level 5, I I, and 17). The DM might
This chapter introduces the Acquisitions Incorporated choose to increase or decrease the level of play at which
franchise and the rules for running it. Franchise bene- franchise tiers are gained. or tie advancement to story
fits are organized by level tier. and include an ever-ex- or campaign goals. Each franchise rank provides char-
panding business territory. wide ranges of options and acters the opportunity to operate in a larger geographic
upgrades for a franchise headquarters, and more. This area. hire staff and direct them to execute franchise
chapter also introduces company positions-a new set of tasks, and customize the franchise headquarters.
rules for franchise characters granting access to unique,
tier-based abilities that can help a party stand out in a L ICENSED R EGION
crowded marketplace. And because taking a vacation
is no excuse for diminished returns, an Acquisitions When a franchise first starts out. it is licensed to operate
I ncorporated franchise can make use of expanded r ules in a small region focused on a settlement or similar mer-
for downtime and franchise activities, allowing players cantile point. You might think this means Head Office
to help shape the business and the narrative of the cam- doesn't trust its new franchisees. Not at all! No! I t's just
paign even when they aren't in the field. so much easier to support a group when they star t i n a

L ll Al'J fR 2 I <:RO WI NG YO U R FRAN C HISE


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